Add water cooler interaction test (#39612)
* Add altInteract option to interaction test helper methods * Add water cooler interaction test * Oops, that's not a NetEntity * Is.Not.Empty * SPlayer * Assert.Multiple * Document parameters
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@@ -264,9 +264,10 @@ public abstract partial class InteractionTest
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/// <param name="id">The entity or stack prototype to spawn and place into the users hand</param>
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/// <param name="quantity">The number of entities to spawn. If the prototype is a stack, this sets the stack count.</param>
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/// <param name="awaitDoAfters">Whether or not to wait for any do-afters to complete</param>
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protected async Task InteractUsing(string id, int quantity = 1, bool awaitDoAfters = true)
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/// <param name="altInteract">If true, perform an alternate interaction instead of a standard one.
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protected async Task InteractUsing(string id, int quantity = 1, bool awaitDoAfters = true, bool altInteract = false)
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{
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await InteractUsing((id, quantity), awaitDoAfters);
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await InteractUsing((id, quantity), awaitDoAfters, altInteract);
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}
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/// <summary>
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@@ -274,7 +275,8 @@ public abstract partial class InteractionTest
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/// </summary>
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/// <param name="entity">The entity type & quantity to spawn and place into the users hand</param>
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/// <param name="awaitDoAfters">Whether or not to wait for any do-afters to complete</param>
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protected async Task InteractUsing(EntitySpecifier entity, bool awaitDoAfters = true)
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/// <param name="altInteract">If true, perform an alternate interaction instead of a standard one.
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protected async Task InteractUsing(EntitySpecifier entity, bool awaitDoAfters = true, bool altInteract = false)
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{
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// For every interaction, we will also examine the entity, just in case this breaks something, somehow.
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// (e.g., servers attempt to assemble construction examine hints).
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@@ -284,18 +286,19 @@ public abstract partial class InteractionTest
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}
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await PlaceInHands(entity);
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await Interact(awaitDoAfters);
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await Interact(awaitDoAfters, altInteract);
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}
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/// <summary>
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/// Interact with an entity using the currently held entity.
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/// </summary>
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/// <param name="awaitDoAfters">Whether or not to wait for any do-afters to complete</param>
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protected async Task Interact(bool awaitDoAfters = true)
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/// <param name="altInteract">If true, performs an alternate interaction instead of a standard one.
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protected async Task Interact(bool awaitDoAfters = true, bool altInteract = false)
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{
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if (Target == null || !Target.Value.IsClientSide())
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{
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await Interact(Target, TargetCoords, awaitDoAfters);
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await Interact(Target, TargetCoords, awaitDoAfters, altInteract);
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return;
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}
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@@ -311,23 +314,23 @@ public abstract partial class InteractionTest
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await CheckTargetChange();
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}
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/// <inheritdoc cref="Interact(EntityUid?,EntityCoordinates,bool)"/>
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protected async Task Interact(NetEntity? target, NetCoordinates coordinates, bool awaitDoAfters = true)
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/// <inheritdoc cref="Interact(EntityUid?,EntityCoordinates,bool,bool)"/>
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protected async Task Interact(NetEntity? target, NetCoordinates coordinates, bool awaitDoAfters = true, bool altInteract = false)
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{
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Assert.That(SEntMan.TryGetEntity(target, out var sTarget) || target == null);
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var coords = SEntMan.GetCoordinates(coordinates);
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Assert.That(coords.IsValid(SEntMan));
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await Interact(sTarget, coords, awaitDoAfters);
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await Interact(sTarget, coords, awaitDoAfters, altInteract);
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}
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/// <summary>
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/// Interact with an entity using the currently held entity.
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/// </summary>
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protected async Task Interact(EntityUid? target, EntityCoordinates coordinates, bool awaitDoAfters = true)
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protected async Task Interact(EntityUid? target, EntityCoordinates coordinates, bool awaitDoAfters = true, bool altInteract = false)
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{
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Assert.That(SEntMan.TryGetEntity(Player, out var player));
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await Server.WaitPost(() => InteractSys.UserInteraction(player!.Value, coordinates, target));
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await Server.WaitPost(() => InteractSys.UserInteraction(player!.Value, coordinates, target, altInteract: altInteract));
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await RunTicks(1);
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if (awaitDoAfters)
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