Decal state handling (#12624)
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@@ -1,7 +1,9 @@
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using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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using static Content.Shared.Decals.DecalGridComponent;
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namespace Content.Client.Decals
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{
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@@ -21,6 +23,7 @@ namespace Content.Client.Decals
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_overlay = new DecalOverlay(this, _sprites, EntityManager, PrototypeManager);
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_overlayManager.AddOverlay(_overlay);
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SubscribeLocalEvent<DecalGridComponent, ComponentHandleState>(OnHandleState);
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SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
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SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoval);
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@@ -73,6 +76,35 @@ namespace Content.Client.Decals
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_decalZIndexIndex[gridId].Remove(uid);
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}
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private void OnHandleState(EntityUid gridUid, DecalGridComponent gridComp, ref ComponentHandleState args)
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{
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if (args.Current is not DecalGridState state)
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return;
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// is this a delta or full state?
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var removedChunks = new List<Vector2i>();
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if (!state.FullState)
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{
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foreach (var key in gridComp.ChunkCollection.ChunkCollection.Keys)
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{
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if (!state.AllChunks!.Contains(key))
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removedChunks.Add(key);
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}
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}
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else
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{
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foreach (var key in gridComp.ChunkCollection.ChunkCollection.Keys)
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{
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if (!state.Chunks.ContainsKey(key))
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removedChunks.Add(key);
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}
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}
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RemoveChunks(gridUid, gridComp, removedChunks);
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UpdateChunks(gridUid, gridComp, state.Chunks);
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return;
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}
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private void OnChunkUpdate(DecalChunkUpdateEvent ev)
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{
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foreach (var (gridId, updatedGridChunks) in ev.Data)
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@@ -85,37 +117,7 @@ namespace Content.Client.Decals
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continue;
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}
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkIndex = ChunkIndex[gridId];
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var renderIndex = DecalRenderIndex[gridId];
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var zIndexIndex = _decalZIndexIndex[gridId];
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// Update any existing data / remove decals we didn't receive data for.
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foreach (var (indices, newChunkData) in updatedGridChunks)
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{
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if (chunkCollection.TryGetValue(indices, out var chunk))
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{
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var removedUids = new HashSet<uint>(chunk.Keys);
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removedUids.ExceptWith(newChunkData.Keys);
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foreach (var removedUid in removedUids)
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{
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RemoveDecalHook(gridId, removedUid);
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chunkIndex.Remove(removedUid);
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}
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}
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chunkCollection[indices] = newChunkData;
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foreach (var (uid, decal) in newChunkData)
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{
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if (zIndexIndex.TryGetValue(uid, out var zIndex))
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renderIndex[zIndex].Remove(uid);
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renderIndex.GetOrNew(decal.ZIndex)[uid] = decal;
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zIndexIndex[uid] = decal.ZIndex;
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chunkIndex[uid] = indices;
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}
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}
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UpdateChunks(gridId, gridComp, updatedGridChunks);
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}
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// Now we'll cull old chunks out of range as the server will send them to us anyway.
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@@ -129,21 +131,61 @@ namespace Content.Client.Decals
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continue;
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}
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkIndex = ChunkIndex[gridId];
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RemoveChunks(gridId, gridComp, chunks);
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}
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}
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foreach (var index in chunks)
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private void UpdateChunks(EntityUid gridId, DecalGridComponent gridComp, Dictionary<Vector2i, DecalChunk> updatedGridChunks)
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{
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkIndex = ChunkIndex[gridId];
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var renderIndex = DecalRenderIndex[gridId];
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var zIndexIndex = _decalZIndexIndex[gridId];
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// Update any existing data / remove decals we didn't receive data for.
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foreach (var (indices, newChunkData) in updatedGridChunks)
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{
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if (chunkCollection.TryGetValue(indices, out var chunk))
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{
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if (!chunkCollection.TryGetValue(index, out var chunk)) continue;
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foreach (var (uid, _) in chunk)
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var removedUids = new HashSet<uint>(chunk.Decals.Keys);
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removedUids.ExceptWith(newChunkData.Decals.Keys);
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foreach (var removedUid in removedUids)
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{
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RemoveDecalHook(gridId, uid);
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chunkIndex.Remove(uid);
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RemoveDecalHook(gridId, removedUid);
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chunkIndex.Remove(removedUid);
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}
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chunkCollection.Remove(index);
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}
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chunkCollection[indices] = newChunkData;
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foreach (var (uid, decal) in newChunkData.Decals)
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{
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if (zIndexIndex.TryGetValue(uid, out var zIndex))
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renderIndex[zIndex].Remove(uid);
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renderIndex.GetOrNew(decal.ZIndex)[uid] = decal;
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zIndexIndex[uid] = decal.ZIndex;
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chunkIndex[uid] = indices;
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}
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}
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}
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private void RemoveChunks(EntityUid gridId, DecalGridComponent gridComp, IEnumerable<Vector2i> chunks)
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{
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkIndex = ChunkIndex[gridId];
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foreach (var index in chunks)
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{
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if (!chunkCollection.TryGetValue(index, out var chunk)) continue;
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foreach (var uid in chunk.Decals.Keys)
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{
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RemoveDecalHook(gridId, uid);
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chunkIndex.Remove(uid);
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}
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chunkCollection.Remove(index);
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}
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}
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}
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