Make buckle mint (#32370)
- Fix the unbuckle mispredicts. - Fix unbuckle offset existing. - Fix interaction range not aligning with interactionoutline system.
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@@ -15,7 +15,7 @@ public sealed partial class StrapComponent : Component
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/// <summary>
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/// The entities that are currently buckled to this strap.
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/// </summary>
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[ViewVariables]
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[DataField, AutoNetworkedField]
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public HashSet<EntityUid> BuckledEntities = new();
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/// <summary>
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@@ -61,12 +61,6 @@ public sealed partial class StrapComponent : Component
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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/// <summary>
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/// You can specify the offset the entity will have after unbuckling.
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/// </summary>
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[DataField]
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public Vector2 UnbuckleOffset = Vector2.Zero;
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/// <summary>
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/// The sound to be played when a mob is buckled
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/// </summary>
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