make admin interacts with storages silent (#35417)

* make admin interacts with storages silent

* review

* silent insert and transfer

* i love code

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
This commit is contained in:
lzk
2025-03-27 18:42:57 +01:00
committed by GitHub
parent f9320aacd7
commit 8f049f174d
4 changed files with 31 additions and 8 deletions

View File

@@ -22,6 +22,7 @@ using Content.Shared.Placeable;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Shared.Storage.Components;
using Content.Shared.Tag;
using Content.Shared.Timing;
using Content.Shared.Storage.Events;
using Content.Shared.Verbs;
@@ -66,6 +67,7 @@ public abstract class SharedStorageSystem : EntitySystem
[Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] protected readonly SharedUserInterfaceSystem UI = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] protected readonly UseDelaySystem UseDelay = default!;
private EntityQuery<ItemComponent> _itemQuery;
@@ -276,7 +278,8 @@ public abstract class SharedStorageSystem : EntitySystem
if (!UI.IsUiOpen(uid, args.UiKey))
{
UpdateAppearance((uid, storageComp, null));
Audio.PlayPredicted(storageComp.StorageCloseSound, uid, args.Actor);
if (!_tag.HasTag(args.Actor, storageComp.SilentStorageUserTag))
Audio.PlayPredicted(storageComp.StorageCloseSound, uid, args.Actor);
}
}
@@ -357,7 +360,7 @@ public abstract class SharedStorageSystem : EntitySystem
if (!UI.TryOpenUi(uid, StorageComponent.StorageUiKey.Key, entity))
return;
if (!silent)
if (!silent && !_tag.HasTag(entity, storageComp.SilentStorageUserTag))
{
Audio.PlayPredicted(storageComp.StorageOpenSound, uid, entity);
@@ -602,7 +605,8 @@ public abstract class SharedStorageSystem : EntitySystem
// If we picked up at least one thing, play a sound and do a cool animation!
if (successfullyInserted.Count > 0)
{
Audio.PlayPredicted(component.StorageInsertSound, uid, args.User, _audioParams);
if (!_tag.HasTag(args.User, component.SilentStorageUserTag))
Audio.PlayPredicted(component.StorageInsertSound, uid, args.User, _audioParams);
EntityManager.RaiseSharedEvent(new AnimateInsertingEntitiesEvent(
GetNetEntity(uid),
GetNetEntityList(successfullyInserted),
@@ -645,7 +649,8 @@ public abstract class SharedStorageSystem : EntitySystem
$"{ToPrettyString(player):player} is attempting to take {ToPrettyString(item):item} out of {ToPrettyString(storage):storage}");
if (_sharedHandsSystem.TryPickupAnyHand(player, item, handsComp: player.Comp)
&& storage.Comp.StorageRemoveSound != null)
&& storage.Comp.StorageRemoveSound != null
&& !_tag.HasTag(player, storage.Comp.SilentStorageUserTag))
{
Audio.PlayPredicted(storage.Comp.StorageRemoveSound, storage, player, _audioParams);
}
@@ -903,8 +908,10 @@ public abstract class SharedStorageSystem : EntitySystem
{
Insert(target, entity, out _, user: user, targetComp, playSound: false);
}
Audio.PlayPredicted(sourceComp.StorageInsertSound, target, user, _audioParams);
if (user != null
&& (!_tag.HasTag(user.Value, sourceComp.SilentStorageUserTag)
|| !_tag.HasTag(user.Value, targetComp.SilentStorageUserTag)))
Audio.PlayPredicted(sourceComp.StorageInsertSound, target, user, _audioParams);
}
/// <summary>
@@ -1077,12 +1084,17 @@ public abstract class SharedStorageSystem : EntitySystem
* For now we just treat items as always being the same size regardless of stack count.
*/
// Check if the sound is expected to play.
// If there is an user, the sound will not play if they have the SilentStorageUserTag
// If there is no user, only playSound is checked.
var canPlaySound = playSound && (user == null || !_tag.HasTag(user.Value, storageComp.SilentStorageUserTag));
if (!stackAutomatically || !_stackQuery.TryGetComponent(insertEnt, out var insertStack))
{
if (!ContainerSystem.Insert(insertEnt, storageComp.Container))
return false;
if (playSound)
if (canPlaySound)
Audio.PlayPredicted(storageComp.StorageInsertSound, uid, user, _audioParams);
return true;
@@ -1112,7 +1124,7 @@ public abstract class SharedStorageSystem : EntitySystem
return false;
}
if (playSound)
if (canPlaySound)
Audio.PlayPredicted(storageComp.StorageInsertSound, uid, user, _audioParams);
return true;