Display current load and maximum capacity (#20181)

This commit is contained in:
daerSeebaer
2023-10-18 19:46:32 +02:00
committed by GitHub
parent badb601dd1
commit 8edd5257c4
7 changed files with 75 additions and 13 deletions

View File

@@ -50,6 +50,8 @@ public sealed class AmeControllerSystem : EntitySystem
{
if (controller.NextUpdate <= curTime)
UpdateController(uid, curTime, controller, nodes);
else if (controller.NextUIUpdate <= curTime)
UpdateUi(uid, controller);
}
}
@@ -60,6 +62,8 @@ public sealed class AmeControllerSystem : EntitySystem
controller.LastUpdate = curTime;
controller.NextUpdate = curTime + controller.UpdatePeriod;
// update the UI regardless of other factors to update the power readings
UpdateUi(uid, controller);
if (!controller.Injecting)
return;
@@ -106,18 +110,35 @@ public sealed class AmeControllerSystem : EntitySystem
var state = GetUiState(uid, controller);
_userInterfaceSystem.SetUiState(bui, state);
controller.NextUIUpdate = _gameTiming.CurTime + controller.UpdateUIPeriod;
}
private AmeControllerBoundUserInterfaceState GetUiState(EntityUid uid, AmeControllerComponent controller)
{
var powered = !TryComp<ApcPowerReceiverComponent>(uid, out var powerSource) || powerSource.Powered;
var coreCount = TryGetAMENodeGroup(uid, out var group) ? group.CoreCount : 0;
var coreCount = 0;
// how much power can be produced at the current settings, in kW
// we don't use max. here since this is what is set in the Controller, not what the AME is actually producing
float targetedPowerSupply = 0;
if (TryGetAMENodeGroup(uid, out var group))
{
coreCount = group.CoreCount;
targetedPowerSupply = group.CalculatePower(controller.InjectionAmount, group.CoreCount) / 1000;
}
// set current power statistics in kW
float currentPowerSupply = 0;
if (TryComp<PowerSupplierComponent>(uid, out var powerOutlet) && coreCount > 0)
{
currentPowerSupply = powerOutlet.CurrentSupply / 1000;
}
var hasJar = Exists(controller.JarSlot.ContainedEntity);
if (!hasJar || !TryComp<AmeFuelContainerComponent>(controller.JarSlot.ContainedEntity, out var jar))
return new AmeControllerBoundUserInterfaceState(powered, IsMasterController(uid), false, hasJar, 0, controller.InjectionAmount, coreCount);
return new AmeControllerBoundUserInterfaceState(powered, IsMasterController(uid), false, hasJar, 0, controller.InjectionAmount, coreCount, currentPowerSupply, targetedPowerSupply);
return new AmeControllerBoundUserInterfaceState(powered, IsMasterController(uid), controller.Injecting, hasJar, jar.FuelAmount, controller.InjectionAmount, coreCount);
return new AmeControllerBoundUserInterfaceState(powered, IsMasterController(uid), controller.Injecting, hasJar, jar.FuelAmount, controller.InjectionAmount, coreCount, currentPowerSupply, targetedPowerSupply);
}
private bool IsMasterController(EntityUid uid)