shield values examine (#17245)
This commit is contained in:
@@ -58,10 +58,7 @@ public sealed partial class BlockingSystem
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private void OnDamageModified(EntityUid uid, BlockingComponent component, DamageModifyEvent args)
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{
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_proto.TryIndex<DamageModifierSetPrototype>(component.PassiveBlockDamageModifer, out var passiveblockModifier);
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_proto.TryIndex<DamageModifierSetPrototype>(component.ActiveBlockDamageModifier, out var activeBlockModifier);
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var modifier = component.IsBlocking ? activeBlockModifier : passiveblockModifier;
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var modifier = component.IsBlocking ? component.ActiveBlockDamageModifier : component.PassiveBlockDamageModifer;
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if (modifier == null)
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{
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return;
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@@ -1,7 +1,9 @@
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using System.Linq;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Doors.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Examine;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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@@ -12,11 +14,14 @@ using Content.Shared.Mobs.Components;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Blocking;
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@@ -30,6 +35,8 @@ public sealed partial class BlockingSystem : EntitySystem
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly INetManager _net = default!;
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public override void Initialize()
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{
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@@ -44,6 +51,8 @@ public sealed partial class BlockingSystem : EntitySystem
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SubscribeLocalEvent<BlockingComponent, ToggleActionEvent>(OnToggleAction);
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SubscribeLocalEvent<BlockingComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<BlockingComponent, GetVerbsEvent<ExamineVerb>>(OnVerbExamine);
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}
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private void OnEquip(EntityUid uid, BlockingComponent component, GotEquippedHandEvent args)
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@@ -281,4 +290,50 @@ public sealed partial class BlockingSystem : EntitySystem
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component.User = null;
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}
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private void OnVerbExamine(EntityUid uid, BlockingComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess || !_net.IsServer)
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return;
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var fraction = component.IsBlocking ? component.ActiveBlockFraction : component.PassiveBlockFraction;
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var modifier = component.IsBlocking ? component.ActiveBlockDamageModifier : component.PassiveBlockDamageModifer;
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var msg = new FormattedMessage();
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msg.AddMarkup(Loc.GetString("blocking-fraction", ("value", MathF.Round(fraction * 100, 1))));
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if (modifier != null)
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{
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AppendCoefficients(modifier, msg);
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}
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_examine.AddDetailedExamineVerb(args, component, msg,
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Loc.GetString("blocking-examinable-verb-text"),
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"/Textures/Interface/VerbIcons/dot.svg.192dpi.png",
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Loc.GetString("blocking-examinable-verb-message")
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);
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}
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private static FormattedMessage AppendCoefficients(DamageModifierSet modifiers, FormattedMessage msg)
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{
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foreach (var coefficient in modifiers.Coefficients)
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{
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msg.PushNewline();
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msg.AddMarkup(Loc.GetString("blocking-coefficient-value",
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("type", coefficient.Key),
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("value", MathF.Round(coefficient.Value * 100, 1))
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));
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}
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foreach (var flat in modifiers.FlatReduction)
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{
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msg.PushNewline();
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msg.AddMarkup(Loc.GetString("blocking-reduction-value",
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("type", flat.Key),
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("value", flat.Value)
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));
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}
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return msg;
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -31,22 +32,20 @@ public sealed class BlockingComponent : Component
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/// <summary>
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/// The shape of the blocking fixture that will be dynamically spawned
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("shape")]
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[DataField("shape"), ViewVariables(VVAccess.ReadWrite)]
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public IPhysShape Shape = new PhysShapeCircle(0.5f);
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/// <summary>
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/// The damage modifer to use while passively blocking
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("passiveBlockModifier")]
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public string PassiveBlockDamageModifer = "Metallic";
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[DataField("passiveBlockModifier", required: true)]
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public DamageModifierSet PassiveBlockDamageModifer = default!;
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/// <summary>
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/// The damage modifier to use while actively blocking.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("activeBlockModifier")]
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public string ActiveBlockDamageModifier = "Metallic";
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[DataField("activeBlockModifier", required: true)]
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public DamageModifierSet ActiveBlockDamageModifier = default!;
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[DataField("blockingToggleActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
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public string BlockingToggleActionId = "ToggleBlock";
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@@ -1,5 +1,4 @@
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using Content.Shared.Damage;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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namespace Content.Shared.Blocking;
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@@ -15,14 +14,10 @@ public sealed class BlockingUserComponent : Component
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[DataField("blockingItem")]
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public EntityUid? BlockingItem;
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[DataField("modifiers")]
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public DamageModifierSet Modifiers = default!;
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/// <summary>
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/// Stores the entities original bodytype
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/// Used so that it can be put back to what it was after anchoring
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/// </summary>
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[DataField("originalBodyType")]
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public BodyType OriginalBodyType;
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}
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6
Resources/Locale/en-US/blocking/blocking-examine.ftl
Normal file
6
Resources/Locale/en-US/blocking/blocking-examine.ftl
Normal file
@@ -0,0 +1,6 @@
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# Blocking examines
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blocking-examinable-verb-text = Protection
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blocking-examinable-verb-message = Examine the protection values.
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blocking-fraction = It blocks [color=lightblue]{$value}%[/color] of incoming damage and:
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blocking-coefficient-value = - It takes [color=lightblue]{$value}%[/color] of [color=yellow]{$type}[/color] damage.
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blocking-reduction-value = - It takes [color=lightblue]{$value}[/color] less [color=yellow]{$type}[/color] damage.
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@@ -184,139 +184,3 @@
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Cellular: 0.0
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Radiation: 0.2
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Caustic: 0.0
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# Represents what a riot shield should block passively
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# Each shield will probably have their own passive and active modifier sets
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# Honestly it should not be too high
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- type: damageModifierSet
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id: PassiveRiotShieldBlock
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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# Represents what a riot shield should block while active
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# Should be a higher reduction because you're anchored
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- type: damageModifierSet
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id: ActiveRiotShieldBlock
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 0.8
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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Heat: 1
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- type: damageModifierSet
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id: PassiveRiotLaserShieldBlock
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coefficients:
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Heat: 0.8
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- type: damageModifierSet
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id: ActiveRiotLaserShieldBlock
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coefficients:
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Heat: 0.7
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flatReductions:
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Heat: 2
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- type: damageModifierSet
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id: PassiveRiotBulletShieldBlock
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coefficients:
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Blunt: 0.8
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Piercing: 0.8
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- type: damageModifierSet
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id: ActiveRiotBulletShieldBlock
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coefficients:
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Blunt: 0.7
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Piercing: 0.7
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flatReductions:
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Blunt: 1.5
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Piercing: 1.5
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#It's made from wood, so it should probably take more heat/laser damage
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- type: damageModifierSet
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id: PassiveBucklerBlock
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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Heat: 2
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- type: damageModifierSet
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id: ActiveBucklerBlock
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 2
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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#It's a really crummy shield
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- type: damageModifierSet
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id: PassiveMakeshiftBlock
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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Heat: 0.9
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- type: damageModifierSet
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id: ActiveMakeshiftBlock
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 0.8
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flatReductions:
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.5
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Heat: 1
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#Clockwork generally takes more laser/heat damage
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- type: damageModifierSet
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id: PassiveClockworkShieldBlock
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 1.5
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- type: damageModifierSet
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id: ActiveClockworkShieldBlock
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coefficients:
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Blunt: 0.7
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Slash: 0.7
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Piercing: 0.7
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Heat: 1.5
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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#Mirror shield should reflect heat/laser eventually, but be relatively weak to everything else.
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- type: damageModifierSet
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id: PassiveMirrorShieldBlock
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coefficients:
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Blunt: 1.2
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Slash: 1.2
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Piercing: 1.2
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Heat: .7
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- type: damageModifierSet
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id: ActiveMirrorShieldBlock
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coefficients:
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Blunt: 1.2
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Slash: 1.2
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Piercing: 1.2
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Heat: .6
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flatReductions:
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Heat: 1
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@@ -13,8 +13,23 @@
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size: 100
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heldPrefix: riot
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- type: Blocking
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passiveBlockModifier: PassiveRiotShieldBlock
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activeBlockModifier: ActiveRiotShieldBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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activeBlockModifier:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 0.8
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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Heat: 1
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blockingToggleAction:
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name: action-name-blocking
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description: action-description-blocking
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@@ -72,8 +87,14 @@
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- type: Item
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heldPrefix: riot_laser
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- type: Blocking
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passiveBlockModifier: PassiveRiotLaserShieldBlock
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activeBlockModifier: ActiveRiotLaserShieldBlock
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passiveBlockModifier:
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coefficients:
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Heat: 0.8
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activeBlockModifier:
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coefficients:
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Heat: 0.7
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flatReductions:
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Heat: 2
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- type: entity
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name: riot bullet shield
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@@ -86,8 +107,17 @@
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- type: Item
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heldPrefix: riot_bullet
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- type: Blocking
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passiveBlockModifier: PassiveRiotBulletShieldBlock
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activeBlockModifier: ActiveRiotBulletShieldBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.8
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Piercing: 0.8
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activeBlockModifier:
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coefficients:
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Blunt: 0.7
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Piercing: 0.7
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flatReductions:
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Blunt: 1.5
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Piercing: 1.5
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#Craftable shields
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@@ -102,8 +132,22 @@
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- type: Item
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heldPrefix: buckler
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- type: Blocking
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passiveBlockModifier: PassiveBucklerBlock
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activeBlockModifier: ActiveBucklerBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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Heat: 2
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activeBlockModifier:
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 2
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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- type: Construction
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graph: WoodenBuckler
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node: woodenBuckler
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@@ -142,8 +186,23 @@
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- type: Item
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heldPrefix: metal
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- type: Blocking
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passiveBlockModifier: PassiveMakeshiftBlock
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activeBlockModifier: ActiveMakeshiftBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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Heat: 0.9
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activeBlockModifier:
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 0.8
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flatReductions:
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.5
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Heat: 1
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- type: Construction
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graph: MakeshiftShield
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node: makeshiftShield
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@@ -182,8 +241,22 @@
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- type: Item
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heldPrefix: ratvarian
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- type: Blocking
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passiveBlockModifier: PassiveClockworkShieldBlock
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activeBlockModifier: ActiveClockworkShieldBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 1.5
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activeBlockModifier:
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coefficients:
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Blunt: 0.7
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Slash: 0.7
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Piercing: 0.7
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Heat: 1.5
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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#Have it break into brass when clock cult is in
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- type: entity
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@@ -196,9 +269,21 @@
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state: mirror-icon
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- type: Item
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heldPrefix: mirror
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- type: Blocking
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passiveBlockModifier: PassiveMirrorShieldBlock
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activeBlockModifier: ActiveMirrorShieldBlock
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- type: Blocking #Mirror shield should reflect heat/laser eventually, but be relatively weak to everything else.
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passiveBlockModifier:
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coefficients:
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Blunt: 1.2
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Slash: 1.2
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Piercing: 1.2
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Heat: .7
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activeBlockModifier:
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coefficients:
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Blunt: 1.2
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Slash: 1.2
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Piercing: 1.2
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Heat: .6
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flatReductions:
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Heat: 1
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blockSound: !type:SoundPathSpecifier
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path: /Audio/Effects/glass_step.ogg
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- type: Destructible
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Reference in New Issue
Block a user