Add setoutfit command (#2874)

* Add setoutfit command

* Adds setoutfit as a verb and adds a proper UI to the command

* Removes from AdminMenuWindow

* Changes the SetOutfit verb to be a component verb instead of a global verb

* Addresses reviews

* Remove empty method

* Remove on server aswell
This commit is contained in:
Leo
2021-01-08 10:29:08 -03:00
committed by GitHub
parent 6eeaa58988
commit 8eb96cfb01
9 changed files with 378 additions and 9 deletions

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@@ -4,12 +4,15 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.GameObjects.Components.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Preferences.Appearance;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using static Content.Shared.GameObjects.Components.Inventory.SharedInventoryComponent.ClientInventoryMessage;

View File

@@ -1,10 +1,11 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.EntitySystems;
using Content.Client.StationEvents;
using Content.Shared.Atmos;
using Content.Shared.Roles;
using Robust.Client.Console;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.Placement;
@@ -44,7 +45,7 @@ namespace Content.Client.UserInterface.AdminMenu
{
new SpawnEntitiesCommandButton(),
new SpawnTilesCommandButton(),
new StationEventsCommandButton(),
new StationEventsCommandButton()
};
private readonly List<CommandButton> _debugButtons = new()
{

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@@ -0,0 +1,42 @@
using Content.Client.Eui;
using Content.Shared.Eui;
using JetBrains.Annotations;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Shared.Administration;
namespace Content.Client.UserInterface.AdminMenu.SetOutfit
{
[UsedImplicitly]
public sealed class SetOutfitEui : BaseEui
{
private readonly SetOutfitMenu _window;
public SetOutfitEui()
{
_window = new SetOutfitMenu();
}
public override void Opened()
{
_window.OpenCentered();
}
public override void Closed()
{
base.Closed();
_window.Close();
}
public override void HandleState(EuiStateBase state)
{
var outfitState = (SetOutfitEuiState) state;
_window.TargetEntityId = outfitState.TargetEntityId;
}
}
}

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@@ -0,0 +1,17 @@
<customControls:SS14Window
xmlns:customControls="clr-namespace:Robust.Client.UserInterface.CustomControls;assembly=Robust.Client"
xmlns:controls="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client"
xmlns:userInterface="clr-namespace:Robust.Client.UserInterface;assembly=Robust.Client">
<controls:HBoxContainer SizeFlagsHorizontal="FillExpand">
<controls:VBoxContainer SizeFlagsHorizontal="FillExpand" SizeFlagsStretchRatio="0.45">
<controls:HBoxContainer SizeFlagsHorizontal="FillExpand" SizeFlagsVertical="FillExpand"
SizeFlagsStretchRatio="0.1">
<controls:LineEdit Name="SearchBar" PlaceHolder="Search" SizeFlagsHorizontal="FillExpand"
SizeFlagsStretchRatio="0.6" />
</controls:HBoxContainer>
<controls:ItemList Name="OutfitList" SelectMode="Single" SizeFlagsVertical="FillExpand"
SizeFlagsStretchRatio="0.9" />
<controls:Button Name="ConfirmButton" SizeFlagsHorizontal="FillExpand" />
</controls:VBoxContainer>
</controls:HBoxContainer>
</customControls:SS14Window>

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@@ -0,0 +1,105 @@
#nullable enable
using System;
using Content.Shared.Construction;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.UserInterface.AdminMenu.SetOutfit
{
[GenerateTypedNameReferences]
public partial class SetOutfitMenu : SS14Window
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClientConsole _console = default!;
public EntityUid? TargetEntityId { get; set; }
protected override Vector2? CustomSize => (250, 320);
private StartingGearPrototype? _selectedOutfit;
public SetOutfitMenu()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
Title = Loc.GetString("Set Outfit");
ConfirmButton.Text = Loc.GetString("Confirm");
ConfirmButton.OnPressed += ConfirmButtonOnOnPressed;
SearchBar.OnTextChanged += SearchBarOnOnTextChanged;
OutfitList.OnItemSelected += OutfitListOnOnItemSelected;
OutfitList.OnItemDeselected += OutfitListOnOnItemDeselected;
PopulateList();
}
private void ConfirmButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
{
if (TargetEntityId == null || _selectedOutfit == null)
return;
var command = $"setoutfit {TargetEntityId} {_selectedOutfit.ID}";
_console.ProcessCommand(command);
Close();
}
private void OutfitListOnOnItemSelected(ItemList.ItemListSelectedEventArgs obj)
{
_selectedOutfit = (StartingGearPrototype) obj.ItemList[obj.ItemIndex].Metadata!;
ConfirmButton.Disabled = false;
}
private void OutfitListOnOnItemDeselected(ItemList.ItemListDeselectedEventArgs obj)
{
_selectedOutfit = null;
ConfirmButton.Disabled = true;
}
private void SearchBarOnOnTextChanged(LineEdit.LineEditEventArgs obj)
{
PopulateByFilter(SearchBar.Text);
}
private void PopulateList()
{
foreach (var gear in _prototypeManager.EnumeratePrototypes<StartingGearPrototype>())
{
OutfitList.Add(GetItem(gear, OutfitList));
}
}
private void PopulateByFilter(string filter)
{
OutfitList.Clear();
foreach (var gear in _prototypeManager.EnumeratePrototypes<StartingGearPrototype>())
{
if (!string.IsNullOrEmpty(filter) &&
gear.ID.ToLowerInvariant().Contains(filter.Trim().ToLowerInvariant()))
{
OutfitList.Add(GetItem(gear, OutfitList));
}
}
}
private static ItemList.Item GetItem(StartingGearPrototype gear, ItemList itemList)
{
return new(itemList)
{
Metadata = gear,
Text = gear.ID
};
}
}
}

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@@ -0,0 +1,85 @@
using Content.Server.Eui;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Administration;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class SetOutfitCommand : IClientCommand
{
public string Command => "setoutfit";
public string Description => Loc.GetString("Sets the outfit of the specified entity. The entity must have an InventoryComponent");
public string Help => Loc.GetString("Usage: {0} <entityUid> | {0} <entityUid> <outfitId>", Command);
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length < 1)
{
shell.SendText(player, Loc.GetString("Wrong number of arguments."));
return;
}
if (!int.TryParse(args[0], out var entityUid))
{
shell.SendText(player, Loc.GetString("EntityUid must be a number."));
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var eUid = new EntityUid(entityUid);
if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
{
shell.SendText(player, Loc.GetString("Invalid entity ID."));
return;
}
var target = entityManager.GetEntity(eUid);
if (!target.TryGetComponent<InventoryComponent>(out var inventoryComponent))
{
shell.SendText(player, Loc.GetString("Target entity does not have an inventory!"));
return;
}
if (args.Length == 1)
{
var eui = IoCManager.Resolve<EuiManager>();
var ui = new SetOutfitEui(target);
eui.OpenEui(ui, player);
return;
}
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
if (!prototypeManager.TryIndex<StartingGearPrototype>(args[1], out var startingGear))
{
shell.SendText(player, Loc.GetString("Invalid outfit id"));
return;
}
foreach (var slot in inventoryComponent.Slots)
{
inventoryComponent.ForceUnequip(slot);
var gearStr = startingGear.GetGear(slot, null);
if (gearStr != "")
{
var equipmentEntity = entityManager.SpawnEntity(gearStr, target.Transform.Coordinates);
inventoryComponent.Equip(slot, equipmentEntity.GetComponent<ItemComponent>());
}
}
}
}
}

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@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Administration.Commands;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
@@ -9,8 +10,13 @@ using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Robust.Server.Console;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
@@ -32,8 +38,7 @@ namespace Content.Server.GameObjects.Components.GUI
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[ViewVariables]
private readonly Dictionary<Slots, ContainerSlot> _slotContainers = new();
[ViewVariables] private readonly Dictionary<Slots, ContainerSlot> _slotContainers = new();
private KeyValuePair<Slots, (EntityUid entity, bool fits)>? _hoverEntity;
@@ -102,7 +107,7 @@ namespace Content.Server.GameObjects.Components.GUI
bool IEffectBlocker.CanSlip()
{
if(Owner.TryGetComponent(out InventoryComponent inventoryComponent) &&
if (Owner.TryGetComponent(out InventoryComponent inventoryComponent) &&
inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.SHOES, out ItemComponent shoes)
)
{
@@ -273,9 +278,11 @@ namespace Content.Server.GameObjects.Components.GUI
return pass && _slotContainers[slot].CanInsert(item.Owner);
}
public bool CanEquip(Slots slot, ItemComponent item, bool mobCheck = true) => CanEquip(slot, item, mobCheck, out var _);
public bool CanEquip(Slots slot, ItemComponent item, bool mobCheck = true) =>
CanEquip(slot, item, mobCheck, out var _);
public bool CanEquip(Slots slot, IEntity entity, bool mobCheck = true) => CanEquip(slot, entity.GetComponent<ItemComponent>(), mobCheck);
public bool CanEquip(Slots slot, IEntity entity, bool mobCheck = true) =>
CanEquip(slot, entity.GetComponent<ItemComponent>(), mobCheck);
/// <summary>
/// Drops the item in a slot.
@@ -466,14 +473,15 @@ namespace Content.Server.GameObjects.Components.GUI
{
if (activeHand != null)
{
await interactionSystem.Interaction(Owner, activeHand.Owner, itemContainedInSlot.Owner,
new EntityCoordinates());
await interactionSystem.Interaction(Owner, activeHand.Owner, itemContainedInSlot.Owner,
new EntityCoordinates());
}
else if (Unequip(msg.Inventoryslot))
{
hands.PutInHand(itemContainedInSlot);
}
}
break;
}
case ClientInventoryUpdate.Hover:
@@ -590,5 +598,45 @@ namespace Content.Server.GameObjects.Components.GUI
return false;
}
[Verb]
private sealed class SetOutfitVerb : Verb<InventoryComponent>
{
public override bool RequireInteractionRange => false;
public override bool BlockedByContainers => false;
protected override void GetData(IEntity user, InventoryComponent component, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (!CanCommand(user))
return;
data.Visibility = VerbVisibility.Visible;
data.Text = Loc.GetString("Set Outfit");
data.CategoryData = VerbCategories.Debug;
}
protected override void Activate(IEntity user, InventoryComponent component)
{
if (!CanCommand(user))
return;
var target = component.Owner;
var entityId = target.Uid.ToString();
var command = new SetOutfitCommand();
var shell = IoCManager.Resolve<IConsoleShell>();
var args = new string[] {entityId};
command.Execute(shell, user.PlayerSession(), args);
}
private static bool CanCommand(IEntity user)
{
var groupController = IoCManager.Resolve<IConGroupController>();
return user.TryGetComponent<IActorComponent>(out var player) &&
groupController.CanCommand(player.playerSession, "setoutfit");
}
}
}
}

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@@ -0,0 +1,55 @@
using Content.Server.Administration;
using Content.Server.Database;
using Content.Server.Eui;
using Content.Shared.Administration;
using Content.Shared.Eui;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
using System;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server
{
[UsedImplicitly]
public sealed class SetOutfitEui : BaseEui
{
[Dependency] private readonly IAdminManager _adminManager = default!;
private readonly IEntity _target;
public SetOutfitEui(IEntity entity)
{
_target = entity;
IoCManager.InjectDependencies(this);
}
public override void Opened()
{
base.Opened();
StateDirty();
_adminManager.OnPermsChanged += AdminManagerOnPermsChanged;
}
public override EuiStateBase GetNewState()
{
return new SetOutfitEuiState
{
TargetEntityId = _target.Uid
};
}
private void AdminManagerOnPermsChanged(AdminPermsChangedEventArgs obj)
{
// Close UI if user loses +FUN.
if (obj.Player == Player && !UserAdminFlagCheck(AdminFlags.Fun))
{
Close();
}
}
private bool UserAdminFlagCheck(AdminFlags flags)
{
return _adminManager.HasAdminFlag(Player, flags);
}
}
}

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@@ -0,0 +1,13 @@
using Content.Shared.Eui;
using Robust.Shared.Serialization;
using System;
using Robust.Shared.GameObjects;
namespace Content.Shared.Administration
{
[Serializable, NetSerializable]
public class SetOutfitEuiState : EuiStateBase
{
public EntityUid TargetEntityId;
}
}