Implements panic bunkering. (#9315)
* Implements panic bunkering. Helps with raid management, esp with unknown accounts. * adds an enable/disable command.
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@@ -101,6 +101,19 @@ The ban reason is: ""{ban.Reason}""
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}
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var adminData = await _dbManager.GetAdminDataForAsync(e.UserId);
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if (_cfg.GetCVar(CCVars.PanicBunkerEnabled))
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{
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var record = await _dbManager.GetPlayerRecordByUserId(userId);
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if ((record is null ||
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record.FirstSeenTime.CompareTo(DateTimeOffset.Now - TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.PanicBunkerMinAccountAge))) < 0)
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&& !await _db.GetWhitelistStatusAsync(userId)
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)
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{
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return (ConnectionDenyReason.Panic, Loc.GetString("panic-bunker-account-denied"), null);
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}
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}
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var wasInGame = EntitySystem.TryGet<GameTicker>(out var ticker) && ticker.PlayersInGame.Contains(userId);
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if ((_plyMgr.PlayerCount >= _cfg.GetCVar(CCVars.SoftMaxPlayers) && adminData is null) && !wasInGame)
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{
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