Add a debug command for global audio (#22018)
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@@ -1,6 +1,8 @@
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using System.IO;
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using System.Linq;
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using System.Linq;
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using Content.Server.Audio;
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using Content.Server.Audio;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Audio;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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@@ -10,6 +12,50 @@ using Robust.Shared.Prototypes;
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namespace Content.Server.Administration.Commands;
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namespace Content.Server.Administration.Commands;
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// This is for debugging nothing more.
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[AdminCommand(AdminFlags.Debug)]
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public sealed class PlayGlobalAudioCommand : IConsoleCommand
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{
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public string Command => "playaudio";
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public string Description => "Plays audio globally for debugging";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var entManager = IoCManager.Resolve<IEntityManager>();
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var protoManager = IoCManager.Resolve<IPrototypeManager>();
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var resourceManager = IoCManager.Resolve<IResourceManager>();
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var audioSystem = entManager.System<AudioSystem>();
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var fileName = args[0];
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shell.WriteLine($"Checking {fileName} global audio");
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var audioLength = audioSystem.GetAudioLength(fileName);
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shell.WriteLine($"Cached audio length is: {audioLength}");
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// Copied code to get the actual length determination
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// Check shipped metadata from packaging.
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if (protoManager.TryIndex(fileName, out AudioMetadataPrototype? metadata))
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{
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shell.WriteLine($"Used prototype, length is: {metadata.Length}");
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}
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else if (!resourceManager.TryContentFileRead(fileName, out var stream))
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{
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throw new FileNotFoundException($"Unable to find metadata for audio file {fileName}");
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}
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else
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{
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shell.WriteLine("Looks like audio stream used and cached.");
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}
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var broadcastFilter = Filter.Broadcast();
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shell.WriteLine($"Playing filter to {broadcastFilter.Count} players");
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audioSystem.PlayGlobal(fileName, broadcastFilter, true);
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}
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}
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[AdminCommand(AdminFlags.Fun)]
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[AdminCommand(AdminFlags.Fun)]
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public sealed class PlayGlobalSoundCommand : IConsoleCommand
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public sealed class PlayGlobalSoundCommand : IConsoleCommand
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{
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{
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