Add headbutting open airlocks when you have no hands (#1433)
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@@ -55,6 +55,8 @@ namespace Content.Server.GameObjects
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// Mostly arbitrary.
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public const float PickupRange = 2;
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[ViewVariables] public int Count => _orderedHands.Count;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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