Read enums only when reading from serialized data

This commit is contained in:
zumorica
2020-04-29 14:26:13 +02:00
parent 6dd0b00512
commit 8e10522bd2
2 changed files with 4 additions and 2 deletions

View File

@@ -132,10 +132,11 @@ namespace Content.Server.GameObjects.Components.Interactable
{
base.ExposeData(serializer);
if(serializer.Reading)
_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
serializer.DataField(ref _speedModifier, "speed", 1);
serializer.DataField(ref _useSound, "useSound", string.Empty);
serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
}
/// <summary>