Prevent projectiles from being affected by TryThrow() (#16185)

This commit is contained in:
Leon Friedrich
2023-05-07 14:57:23 +12:00
committed by GitHub
parent 2548484126
commit 8e05e26e6e
2 changed files with 77 additions and 39 deletions

View File

@@ -8,7 +8,9 @@ using Content.Shared.Explosion;
using Content.Shared.FixedPoint;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Projectiles;
using Content.Shared.Spawners.Components;
using Content.Shared.Tag;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
@@ -199,7 +201,8 @@ public sealed partial class ExplosionSystem : EntitySystem
EntityQuery<TransformComponent> xformQuery,
EntityQuery<DamageableComponent> damageQuery,
EntityQuery<PhysicsComponent> physicsQuery,
LookupFlags flags)
EntityQuery<TagComponent> tagQuery,
EntityQuery<ProjectileComponent> projectileQuery)
{
var gridBox = new Box2(tile * grid.TileSize, (tile + 1) * grid.TileSize);
@@ -217,7 +220,7 @@ public sealed partial class ExplosionSystem : EntitySystem
// process those entities
foreach (var xform in list)
{
ProcessEntity(xform.Owner, epicenter, damage, throwForce, id, damageQuery, physicsQuery, xform);
ProcessEntity(xform.Owner, epicenter, damage, throwForce, id, xform, damageQuery, physicsQuery, xformQuery, tagQuery, projectileQuery);
}
// process anchored entities
@@ -226,7 +229,7 @@ public sealed partial class ExplosionSystem : EntitySystem
foreach (var entity in anchoredList)
{
processed.Add(entity);
ProcessEntity(entity, epicenter, damage, throwForce, id, damageQuery, physicsQuery);
ProcessEntity(entity, epicenter, damage, throwForce, id, null, damageQuery, physicsQuery, xformQuery, tagQuery, projectileQuery);
}
// Walls and reinforced walls will break into girders. These girders will also be considered turf-blocking for
@@ -260,7 +263,7 @@ public sealed partial class ExplosionSystem : EntitySystem
{
// Here we only throw, no dealing damage. Containers n such might drop their entities after being destroyed, but
// they should handle their own damage pass-through, with their own damage reduction calculation.
ProcessEntity(xform.Owner, epicenter, null, throwForce, id, damageQuery, physicsQuery, xform);
ProcessEntity(xform.Owner, epicenter, null, throwForce, id, xform, damageQuery, physicsQuery, xformQuery, tagQuery, projectileQuery);
}
return !tileBlocked;
@@ -299,7 +302,8 @@ public sealed partial class ExplosionSystem : EntitySystem
EntityQuery<TransformComponent> xformQuery,
EntityQuery<DamageableComponent> damageQuery,
EntityQuery<PhysicsComponent> physicsQuery,
LookupFlags flags)
EntityQuery<TagComponent> tagQuery,
EntityQuery<ProjectileComponent> projectileQuery)
{
var gridBox = Box2.FromDimensions(tile * DefaultTileSize, (DefaultTileSize, DefaultTileSize));
var worldBox = spaceMatrix.TransformBox(gridBox);
@@ -315,7 +319,7 @@ public sealed partial class ExplosionSystem : EntitySystem
foreach (var xform in state.Item1)
{
processed.Add(xform.Owner);
ProcessEntity(xform.Owner, epicenter, damage, throwForce, id, damageQuery, physicsQuery, xform);
ProcessEntity(xform.Owner, epicenter, damage, throwForce, id, xform, damageQuery, physicsQuery, xformQuery, tagQuery, projectileQuery);
}
if (throwForce <= 0)
@@ -329,7 +333,7 @@ public sealed partial class ExplosionSystem : EntitySystem
foreach (var xform in list)
{
ProcessEntity(xform.Owner, epicenter, null, throwForce, id, damageQuery, physicsQuery, xform);
ProcessEntity(xform.Owner, epicenter, null, throwForce, id, xform, damageQuery, physicsQuery, xformQuery, tagQuery, projectileQuery);
}
}
@@ -375,9 +379,12 @@ public sealed partial class ExplosionSystem : EntitySystem
DamageSpecifier? damage,
float throwForce,
string id,
TransformComponent? xform,
EntityQuery<DamageableComponent> damageQuery,
EntityQuery<PhysicsComponent> physicsQuery,
TransformComponent? xform = null)
EntityQuery<TransformComponent> transformQuery,
EntityQuery<TagComponent> tagQuery,
EntityQuery<ProjectileComponent> projectileQuery)
{
// damage
if (damage != null && damageQuery.TryGetComponent(uid, out var damageable))
@@ -413,15 +420,22 @@ public sealed partial class ExplosionSystem : EntitySystem
}
// throw
if (xform != null
if (xform != null // null implies anchored
&& !xform.Anchored
&& throwForce > 0
&& !EntityManager.IsQueuedForDeletion(uid)
&& physicsQuery.TryGetComponent(uid, out var physics)
&& physics.BodyType == BodyType.Dynamic)
{
// TODO purge throw helpers and pass in physics component
_throwingSystem.TryThrow(uid, xform.WorldPosition - epicenter.Position, throwForce);
var pos = _transformSystem.GetWorldPosition(xform, transformQuery);
_throwingSystem.TryThrow(
uid,
pos - epicenter.Position,
physics,
xform,
projectileQuery,
tagQuery,
throwForce);
}
// TODO EXPLOSION puddle / flammable ignite?
@@ -567,14 +581,14 @@ sealed class Explosion
private readonly EntityQuery<TransformComponent> _xformQuery;
private readonly EntityQuery<PhysicsComponent> _physicsQuery;
private readonly EntityQuery<DamageableComponent> _damageQuery;
private readonly EntityQuery<ProjectileComponent> _projectileQuery;
private readonly EntityQuery<TagComponent> _tagQuery;
/// <summary>
/// Total area that the explosion covers.
/// </summary>
public readonly int Area;
private readonly LookupFlags _flags = LookupFlags.None;
/// <summary>
/// factor used to scale the tile break chances.
/// </summary>
@@ -625,14 +639,11 @@ sealed class Explosion
_canCreateVacuum = canCreateVacuum;
_entMan = entMan;
// yeah this should be a cvar, but this is only temporary anyways
// see lookup todo
if (Area > 100)
_flags |= LookupFlags.Approximate;
_xformQuery = entMan.GetEntityQuery<TransformComponent>();
_physicsQuery = entMan.GetEntityQuery<PhysicsComponent>();
_damageQuery = entMan.GetEntityQuery<DamageableComponent>();
_tagQuery = entMan.GetEntityQuery<TagComponent>();
_projectileQuery = entMan.GetEntityQuery<ProjectileComponent>();
if (spaceData != null)
{
@@ -773,7 +784,8 @@ sealed class Explosion
_xformQuery,
_damageQuery,
_physicsQuery,
_flags);
_tagQuery,
_projectileQuery);
// If the floor is not blocked by some dense object, damage the floor tiles.
if (canDamageFloor)
@@ -794,7 +806,8 @@ sealed class Explosion
_xformQuery,
_damageQuery,
_physicsQuery,
_flags);
_tagQuery,
_projectileQuery);
}
if (!MoveNext())

View File

@@ -1,6 +1,7 @@
using Content.Shared.Gravity;
using Content.Shared.Interaction;
using Content.Shared.Movement.Components;
using Content.Shared.Projectiles;
using Content.Shared.Tag;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
@@ -32,22 +33,49 @@ public sealed class ThrowingSystem : EntitySystem
/// <param name="direction">A vector pointing from the entity to its destination.</param>
/// <param name="strength">How much the direction vector should be multiplied for velocity.</param>
/// <param name="pushbackRatio">The ratio of impulse applied to the thrower - defaults to 10 because otherwise it's not enough to properly recover from getting spaced</param>
public void TryThrow(
EntityUid uid,
public void TryThrow(EntityUid uid,
Vector2 direction,
float strength = 1.0f,
EntityUid? user = null,
float pushbackRatio = 5.0f,
PhysicsComponent? physics = null,
TransformComponent? transform = null,
EntityQuery<PhysicsComponent>? physicsQuery = null,
EntityQuery<TransformComponent>? xformQuery = null)
float pushbackRatio = 5.0f)
{
if (strength <= 0 || direction == Vector2.Infinity || direction == Vector2.NaN || direction == Vector2.Zero)
var physicsQuery = GetEntityQuery<PhysicsComponent>();
if (!physicsQuery.TryGetComponent(uid, out var physics))
return;
physicsQuery ??= GetEntityQuery<PhysicsComponent>();
if (physics == null && !physicsQuery.Value.TryGetComponent(uid, out physics))
var projectileQuery = GetEntityQuery<ProjectileComponent>();
var tagQuery = GetEntityQuery<TagComponent>();
TryThrow(
uid,
direction,
physics,
Transform(uid),
projectileQuery,
tagQuery,
strength,
user,
pushbackRatio);
}
/// <summary>
/// Tries to throw the entity if it has a physics component, otherwise does nothing.
/// </summary>
/// <param name="uid">The entity being thrown.</param>
/// <param name="direction">A vector pointing from the entity to its destination.</param>
/// <param name="strength">How much the direction vector should be multiplied for velocity.</param>
/// <param name="pushbackRatio">The ratio of impulse applied to the thrower - defaults to 10 because otherwise it's not enough to properly recover from getting spaced</param>
public void TryThrow(EntityUid uid,
Vector2 direction,
PhysicsComponent physics,
TransformComponent transform,
EntityQuery<ProjectileComponent> projectileQuery,
EntityQuery<TagComponent> tagQuery,
float strength = 1.0f,
EntityUid? user = null,
float pushbackRatio = 5.0f)
{
if (strength <= 0 || direction == Vector2.Infinity || direction == Vector2.NaN || direction == Vector2.Zero)
return;
if ((physics.BodyType & (BodyType.Dynamic | BodyType.KinematicController)) == 0x0)
@@ -56,20 +84,17 @@ public sealed class ThrowingSystem : EntitySystem
return;
}
if (projectileQuery.HasComponent(uid))
return;
var comp = EnsureComp<ThrownItemComponent>(uid);
comp.Thrower = user;
// Give it a l'il spin.
if (!_tagSystem.HasTag(uid, "NoSpinOnThrow"))
if (!tagQuery.TryGetComponent(uid, out var tag) || !_tagSystem.HasTag(tag, "NoSpinOnThrow"))
_physics.ApplyAngularImpulse(uid, ThrowAngularImpulse, body: physics);
else
{
if (transform == null)
{
xformQuery ??= GetEntityQuery<TransformComponent>();
transform = xformQuery.Value.GetComponent(uid);
}
transform.LocalRotation = direction.ToWorldAngle() - Math.PI;
}
if (user != null)
_interactionSystem.ThrownInteraction(user.Value, uid);
@@ -100,7 +125,7 @@ public sealed class ThrowingSystem : EntitySystem
// Give thrower an impulse in the other direction
if (user != null &&
pushbackRatio > 0.0f &&
physicsQuery.Value.TryGetComponent(user.Value, out var userPhysics) &&
TryComp(user.Value, out PhysicsComponent? userPhysics) &&
_gravity.IsWeightless(user.Value, userPhysics))
{
var msg = new ThrowPushbackAttemptEvent();