Nerf & standardised slip times (#27879)
* standardised slip times * puddle and gib soap * banana peels * cleaned yaml by shifting to component * error slip * error slip intersect * intersect ratio return * error and omega soap changes * SlipocalypseClusterSoap 2 tc cost
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@@ -25,14 +25,14 @@ namespace Content.Shared.Slippery
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/// </summary>
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[DataField, AutoNetworkedField]
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[Access(Other = AccessPermissions.ReadWrite)]
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public float ParalyzeTime = 3f;
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public float ParalyzeTime = 1.5f;
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/// <summary>
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/// The entity's speed will be multiplied by this to slip it forwards.
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/// </summary>
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[DataField, AutoNetworkedField]
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[Access(Other = AccessPermissions.ReadWrite)]
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public float LaunchForwardsMultiplier = 1f;
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public float LaunchForwardsMultiplier = 1.5f;
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/// <summary>
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/// If this is true, any slipping entity loses its friction until
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