+ /// if there's no StackComponent, this equals 1. Otherwise, if there's a max + /// count override, it equals that. It then checks for a max count value + /// on the stack prototype. If there isn't one, it defaults to the max integer + /// value (unlimited). + ///
+ ///- /// if there's no stackcomp, this equals 1. Otherwise, if there's a max - /// count override, it equals that. It then checks for a max count value - /// on the prototype. If there isn't one, it defaults to the max integer - /// value (unlimimted). - ///
- ///_spriteLayers[0] is lower stack level than _spriteLayers[1].
+ /// _spriteLayers[0] is lower stack level than _spriteLayers[1].
- ///