Secret! (#8276)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -83,8 +83,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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_aliveNukeops.Clear();
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var numOps = (int)Math.Min(Math.Floor((double)ev.PlayerPool.Count / _cfg.GetCVar(CCVars.NukeopsPlayersPerOp)),
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_cfg.GetCVar(CCVars.NukeopsMaxOps));
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// Between 1 and <max op count>: needs at least n players per op.
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var numOps = Math.Max(1,
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(int)Math.Min(
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Math.Floor((double)ev.PlayerPool.Count / _cfg.GetCVar(CCVars.NukeopsPlayersPerOp)), _cfg.GetCVar(CCVars.NukeopsMaxOps)));
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var ops = new IPlayerSession[numOps];
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for (var i = 0; i < numOps; i++)
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{
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