Cobwebs (#19623)
* adds cobwebs * like legit the most awesomest thing ever
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@@ -75,30 +75,32 @@ namespace Content.Shared.DrawDepth
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Items = DrawDepthTag.Default + 3,
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Mobs = DrawDepthTag.Default + 4,
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OverMobs = DrawDepthTag.Default + 5,
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Doors = DrawDepthTag.Default + 5,
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Doors = DrawDepthTag.Default + 6,
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/// <summary>
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/// Blast doors and shutters which go over the usual doors.
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/// </summary>
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BlastDoors = DrawDepthTag.Default + 6,
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BlastDoors = DrawDepthTag.Default + 7,
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/// <summary>
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/// Stuff that needs to draw over most things, but not effects, like Kudzu.
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/// </summary>
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Overdoors = DrawDepthTag.Default + 7,
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Overdoors = DrawDepthTag.Default + 8,
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/// <summary>
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/// Explosions, fire, melee swings. Whatever.
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/// </summary>
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Effects = DrawDepthTag.Default + 8,
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Effects = DrawDepthTag.Default + 9,
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Ghosts = DrawDepthTag.Default + 9,
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Ghosts = DrawDepthTag.Default + 10,
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/// <summary>
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/// Use this selectively if it absolutely needs to be drawn above (almost) everything else. Examples include
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/// the pointing arrow, the drag & drop ghost-entity, and some debug tools.
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/// </summary>
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Overlays = DrawDepthTag.Default + 10,
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Overlays = DrawDepthTag.Default + 11,
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}
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}
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