* adds cobwebs

* like legit the most awesomest thing ever
This commit is contained in:
Flareguy
2023-09-09 22:37:56 -05:00
committed by GitHub
parent fa90eba5f8
commit 8d69f7f2eb
5 changed files with 124 additions and 6 deletions

View File

@@ -75,30 +75,32 @@ namespace Content.Shared.DrawDepth
Items = DrawDepthTag.Default + 3,
Mobs = DrawDepthTag.Default + 4,
OverMobs = DrawDepthTag.Default + 5,
Doors = DrawDepthTag.Default + 5,
Doors = DrawDepthTag.Default + 6,
/// <summary>
/// Blast doors and shutters which go over the usual doors.
/// </summary>
BlastDoors = DrawDepthTag.Default + 6,
BlastDoors = DrawDepthTag.Default + 7,
/// <summary>
/// Stuff that needs to draw over most things, but not effects, like Kudzu.
/// </summary>
Overdoors = DrawDepthTag.Default + 7,
Overdoors = DrawDepthTag.Default + 8,
/// <summary>
/// Explosions, fire, melee swings. Whatever.
/// </summary>
Effects = DrawDepthTag.Default + 8,
Effects = DrawDepthTag.Default + 9,
Ghosts = DrawDepthTag.Default + 9,
Ghosts = DrawDepthTag.Default + 10,
/// <summary>
/// Use this selectively if it absolutely needs to be drawn above (almost) everything else. Examples include
/// the pointing arrow, the drag & drop ghost-entity, and some debug tools.
/// </summary>
Overlays = DrawDepthTag.Default + 10,
Overlays = DrawDepthTag.Default + 11,
}
}