Fixes some integration tests

This commit is contained in:
Vera Aguilera Puerto
2021-12-06 16:40:04 +01:00
parent 0577f60df6
commit 8d4799e611
4 changed files with 16 additions and 15 deletions

View File

@@ -62,7 +62,7 @@ namespace Content.Client.Actions.UI
/// Item the action is provided by, only valid if Action is an ItemActionPrototype. May be null
/// if the item action is not yet tied to an item.
/// </summary>
public EntityUid Item { get; private set; }
public EntityUid? Item { get; private set; }
/// <summary>
/// Whether the action in this slot should be shown as toggled on. Separate from Depressed.
@@ -231,8 +231,8 @@ namespace Content.Client.Actions.UI
{
ActionPrototype actionPrototype => new ActionAttempt(actionPrototype),
ItemActionPrototype itemActionPrototype =>
(Item != default && IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemActionsComponent?>(Item, out var itemActions)) ?
new ItemActionAttempt(itemActionPrototype, Item, itemActions) : null,
(Item != null && IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemActionsComponent?>(Item, out var itemActions)) ?
new ItemActionAttempt(itemActionPrototype, Item.Value, itemActions) : null,
_ => null
};
return attempt;
@@ -245,8 +245,8 @@ namespace Content.Client.Actions.UI
_beingHovered = true;
DrawModeChanged();
if (Action is not ItemActionPrototype) return;
if (Item == default) return;
_actionsComponent.HighlightItemSlot(Item);
if (Item == null) return;
_actionsComponent.HighlightItemSlot(Item.Value);
}
protected override void MouseExited()

View File

@@ -66,9 +66,9 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitIdleAsync();
await client.WaitIdleAsync();
var cEntities = IoCManager.Resolve<IEntityManager>();
var cEntities = client.ResolveDependency<IEntityManager>();
var sEntities = IoCManager.Resolve<IEntityManager>();
var sEntities = server.ResolveDependency<IEntityManager>();
var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
var innateActions = new List<ActionType>();

View File

@@ -5,6 +5,7 @@ using System.Threading.Tasks;
using Content.Server.Administration.Logs;
using Content.Server.CombatMode;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Pulling;
using Content.Server.Storage.Components;
using Content.Shared.ActionBlocker;
@@ -507,7 +508,7 @@ namespace Content.Server.Interaction
}
}
}
else if (!wideAttack && targetUid != default)
else if (!wideAttack && targetUid != default && _entityManager.HasComponent<ItemComponent>(targetUid))
{
// We pick up items if our hand is empty, even if we're in combat mode.
InteractHand(user, targetUid);

View File

@@ -62,12 +62,12 @@ namespace Content.Server.Mind
public NetUserId OriginalOwnerUserId { get; }
[ViewVariables]
public bool IsVisitingEntity => VisitingEntity != default;
public bool IsVisitingEntity => VisitingEntity != null;
[ViewVariables]
public EntityUid VisitingEntity { get; private set; }
public EntityUid? VisitingEntity { get; private set; }
[ViewVariables] public EntityUid? CurrentEntity => VisitingEntity.IsValid() ? VisitingEntity : OwnedEntity;
[ViewVariables] public EntityUid? CurrentEntity => VisitingEntity ?? OwnedEntity;
[ViewVariables(VVAccess.ReadWrite)]
public string? CharacterName { get; set; }
@@ -296,7 +296,7 @@ namespace Content.Server.Mind
OwnedComponent = component;
OwnedComponent?.InternalAssignMind(this);
if (IsVisitingEntity
if (VisitingEntity != null
&& (ghostCheckOverride // to force mind transfer, for example from ControlMobVerb
|| !entMan.TryGetComponent(VisitingEntity!, out GhostComponent? ghostComponent) // visiting entity is not a Ghost
|| !ghostComponent.CanReturnToBody)) // it is a ghost, but cannot return to body anyway, so it's okay
@@ -367,20 +367,20 @@ namespace Content.Server.Mind
public void UnVisit()
{
if (!IsVisitingEntity)
if (VisitingEntity == null)
{
return;
}
Session?.AttachToEntity(OwnedEntity);
var oldVisitingEnt = VisitingEntity;
var oldVisitingEnt = VisitingEntity.Value;
// Null this before removing the component to avoid any infinite loops.
VisitingEntity = default;
DebugTools.AssertNotNull(oldVisitingEnt);
var entities = IoCManager.Resolve<IEntityManager>();
if (entities.HasComponent<VisitingMindComponent>(oldVisitingEnt!))
if (entities.HasComponent<VisitingMindComponent>(oldVisitingEnt))
{
entities.RemoveComponent<VisitingMindComponent>(oldVisitingEnt);
}