Improves Medical Hud interface and functionality (#26027)

* Improvements to the medical hud interface

* Adds an icon for SSD players

* Indentation fix

* Update sprites, changes direction and adds new status icon.

* Adds decomposing icon

* Code cleaning

* Changes Crit Icon sprite

* Simplifies the decision structure

* Changes copyright line

* Changes Critical Icon sprite

* Makes the Critical Icon border darker

* Changes sprites to /tg/ station

* Updates copyright

* Makes Dead Icon animation slight faster

* Code cleaning

* Remove some unused imports

* Code cleaning and rename icon

* Minor code cleaning
This commit is contained in:
DoutorWhite
2024-03-18 10:56:12 -03:00
committed by GitHub
parent 29887636e5
commit 8d40bc36a9
8 changed files with 78 additions and 13 deletions

View File

@@ -1,5 +1,7 @@
using Content.Shared.Atmos.Rotting;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Inventory.Events; using Content.Shared.Inventory.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Overlays; using Content.Shared.Overlays;
using Content.Shared.StatusIcon; using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components; using Content.Shared.StatusIcon.Components;
@@ -17,9 +19,6 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
public HashSet<string> DamageContainers = new(); public HashSet<string> DamageContainers = new();
[ValidatePrototypeId<StatusIconPrototype>]
private const string HealthIconFine = "HealthIconFine";
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
@@ -45,18 +44,20 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
DamageContainers.Clear(); DamageContainers.Clear();
} }
private void OnGetStatusIconsEvent(EntityUid uid, DamageableComponent damageableComponent, ref GetStatusIconsEvent args) private void OnGetStatusIconsEvent(Entity<DamageableComponent> entity, ref GetStatusIconsEvent args)
{ {
if (!IsActive || args.InContainer) if (!IsActive || args.InContainer)
return; return;
var healthIcons = DecideHealthIcons(damageableComponent); var healthIcons = DecideHealthIcons(entity);
args.StatusIcons.AddRange(healthIcons); args.StatusIcons.AddRange(healthIcons);
} }
private IReadOnlyList<StatusIconPrototype> DecideHealthIcons(DamageableComponent damageableComponent) private IReadOnlyList<StatusIconPrototype> DecideHealthIcons(Entity<DamageableComponent> entity)
{ {
var damageableComponent = entity.Comp;
if (damageableComponent.DamageContainerID == null || if (damageableComponent.DamageContainerID == null ||
!DamageContainers.Contains(damageableComponent.DamageContainerID)) !DamageContainers.Contains(damageableComponent.DamageContainerID))
{ {
@@ -66,10 +67,16 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
var result = new List<StatusIconPrototype>(); var result = new List<StatusIconPrototype>();
// Here you could check health status, diseases, mind status, etc. and pick a good icon, or multiple depending on whatever. // Here you could check health status, diseases, mind status, etc. and pick a good icon, or multiple depending on whatever.
if (damageableComponent?.DamageContainerID == "Biological" && if (damageableComponent?.DamageContainerID == "Biological")
_prototypeMan.TryIndex<StatusIconPrototype>(HealthIconFine, out var healthyIcon))
{ {
result.Add(healthyIcon); if (TryComp<MobStateComponent>(entity, out var state))
{
// Since there is no MobState for a rotting mob, we have to deal with this case first.
if (HasComp<RottingComponent>(entity) && _prototypeMan.TryIndex(damageableComponent.RottingIcon, out var rottingIcon))
result.Add(rottingIcon);
else if (damageableComponent.HealthIcons.TryGetValue(state.CurrentState, out var value) && _prototypeMan.TryIndex(value, out var icon))
result.Add(icon);
}
} }
return result; return result;

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@@ -1,6 +1,9 @@
using Content.Shared.Damage.Prototypes; using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Mobs;
using Content.Shared.StatusIcon;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
@@ -62,7 +65,18 @@ namespace Content.Shared.Damage
public FixedPoint2 TotalDamage; public FixedPoint2 TotalDamage;
[DataField("radiationDamageTypes", customTypeSerializer: typeof(PrototypeIdListSerializer<DamageTypePrototype>))] [DataField("radiationDamageTypes", customTypeSerializer: typeof(PrototypeIdListSerializer<DamageTypePrototype>))]
public List<string> RadiationDamageTypeIDs = new() {"Radiation"}; public List<string> RadiationDamageTypeIDs = new() { "Radiation" };
[DataField]
public Dictionary<MobState, ProtoId<StatusIconPrototype>> HealthIcons = new()
{
{ MobState.Alive, "HealthIconFine" },
{ MobState.Critical, "HealthIconCritical" },
{ MobState.Dead, "HealthIconDead" },
};
[DataField]
public ProtoId<StatusIconPrototype> RottingIcon = "HealthIconRotting";
} }
[Serializable, NetSerializable] [Serializable, NetSerializable]

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@@ -4,4 +4,29 @@
icon: icon:
sprite: /Textures/Interface/Misc/health_icons.rsi sprite: /Textures/Interface/Misc/health_icons.rsi
state: Fine state: Fine
locationPreference: Right locationPreference: Right
- type: statusIcon
id: HealthIconCritical
priority: 1
icon:
sprite: /Textures/Interface/Misc/health_icons.rsi
state: Critical
locationPreference: Right
- type: statusIcon
id: HealthIconDead
priority: 1
icon:
sprite: /Textures/Interface/Misc/health_icons.rsi
state: Dead
locationPreference: Right
- type: statusIcon
id: HealthIconRotting
priority: 1
icon:
sprite: /Textures/Interface/Misc/health_icons.rsi
state: Rotting
locationPreference: Right

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@@ -5,10 +5,29 @@
"y": 8 "y": 8
}, },
"license": "CC-BY-SA-3.0", "license": "CC-BY-SA-3.0",
"copyright": "https://github.com/tgstation/tgstation/blob/master/icons/mob/huds/hud.dmi", "copyright": "Taken from /tg/station at commit https://github.com/tgstation/tgstation/commit/20ae083f140ac5b4da7e8bc40f95349001b6c086",
"states": [ "states": [
{ {
"name": "Fine" "name": "Fine"
},
{
"name": "Critical"
},
{
"name": "Dead",
"delays": [
[
0.125,
0.125,
0.125,
0.125,
0.125,
0.125
]
]
},
{
"name": "Rotting"
} }
] ]
} }