World target action uses entity coordinates (#12484)
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@@ -39,7 +39,7 @@ public sealed class MagicSystem : EntitySystem
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly GunSystem _gunSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -159,7 +159,7 @@ public sealed class MagicSystem : EntitySystem
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foreach (var pos in GetSpawnPositions(xform, ev.Pos))
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{
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var ent = Spawn(ev.Prototype, pos.SnapToGrid(EntityManager, _mapManager));
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_gunSystem.ShootProjectile(ent,ev.Target.Position - Transform(ent).MapPosition.Position, ev.Performer);
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_gunSystem.ShootProjectile(ent, ev.Target.Position - Transform(ent).Coordinates.Position, ev.Performer);
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}
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}
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@@ -232,9 +232,9 @@ public sealed class MagicSystem : EntitySystem
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var transform = Transform(args.Performer);
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if (transform.MapID != args.Target.MapId) return;
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if (transform.MapID != args.Target.GetMapId(EntityManager)) return;
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transform.WorldPosition = args.Target.Position;
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_transformSystem.SetCoordinates(args.Performer, args.Target);
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transform.AttachToGridOrMap();
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SoundSystem.Play(args.BlinkSound.GetSound(), Filter.Pvs(args.Target), args.Performer, AudioParams.Default.WithVolume(args.BlinkVolume));
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args.Handled = true;
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@@ -323,14 +323,14 @@ public sealed class MagicSystem : EntitySystem
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/// offset
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/// </remarks>
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/// <param name="entityEntries"> The list of Entities to spawn in</param>
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/// <param name="mapCoords"> Map Coordinates where the entities will spawn</param>
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/// <param name="entityCoords"> Map Coordinates where the entities will spawn</param>
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/// <param name="lifetime"> Check to see if the entities should self delete</param>
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/// <param name="offsetVector2"> A Vector2 offset that the entities will spawn in</param>
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private void SpawnSpellHelper(List<EntitySpawnEntry> entityEntries, MapCoordinates mapCoords, float? lifetime, Vector2 offsetVector2)
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private void SpawnSpellHelper(List<EntitySpawnEntry> entityEntries, EntityCoordinates entityCoords, float? lifetime, Vector2 offsetVector2)
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{
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var getProtos = EntitySpawnCollection.GetSpawns(entityEntries, _random);
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var offsetCoords = mapCoords;
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var offsetCoords = entityCoords;
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foreach (var proto in getProtos)
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{
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// TODO: Share this code with instant because they're both doing similar things for positioning.
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