World target action uses entity coordinates (#12484)
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@@ -205,7 +205,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (_actionsSystem == null)
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return false;
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var coords = args.Coordinates.ToMap(_entities);
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var coords = args.Coordinates;
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if (!_actionsSystem.ValidateWorldTarget(user, coords, action))
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{
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