@@ -29,5 +29,6 @@ public sealed class GetFireProtectionEvent : EntityEventArgs, IInventoryRelayEve
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public void Reduce(float by)
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public void Reduce(float by)
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{
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{
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Multiplier -= by;
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Multiplier -= by;
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Multiplier = MathF.Max(Multiplier, 0f);
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}
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}
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}
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}
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@@ -25,7 +25,7 @@ public sealed class FireProtectionSystem : EntitySystem
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private void OnArmorExamine(Entity<FireProtectionComponent> ent, ref ArmorExamineEvent args)
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private void OnArmorExamine(Entity<FireProtectionComponent> ent, ref ArmorExamineEvent args)
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{
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{
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var value = MathF.Round((1f - ent.Comp.Reduction) * 100, 1);
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var value = MathF.Round(ent.Comp.Reduction * 100, 1);
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if (value == 0)
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if (value == 0)
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return;
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return;
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