From 8ccf98333ea636f6a313aa0cb65423f6e89b78d7 Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Wed, 24 Jun 2020 11:57:56 +0200 Subject: [PATCH] Remove bad component state hack from client mover component. --- .../Components/Movement/PlayerInputMoverComponent.cs | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/Content.Client/GameObjects/Components/Movement/PlayerInputMoverComponent.cs b/Content.Client/GameObjects/Components/Movement/PlayerInputMoverComponent.cs index 83e87f65d4..50bcbd2790 100644 --- a/Content.Client/GameObjects/Components/Movement/PlayerInputMoverComponent.cs +++ b/Content.Client/GameObjects/Components/Movement/PlayerInputMoverComponent.cs @@ -1,7 +1,5 @@ using Content.Shared.GameObjects.Components.Movement; -using Robust.Client.Player; using Robust.Shared.GameObjects; -using Robust.Shared.IoC; using Robust.Shared.Map; #nullable enable @@ -14,13 +12,5 @@ namespace Content.Client.GameObjects.Components.Movement { public override GridCoordinates LastPosition { get; set; } public override float StepSoundDistance { get; set; } - - public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) - { - if (IoCManager.Resolve().LocalPlayer!.ControlledEntity == Owner) - { - base.HandleComponentState(curState, nextState); - } - } } }