Fix DoAfters staying (#2222)
return moment Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -75,8 +75,8 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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{
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if (comp.Gui != null)
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comp.Gui.FirstDraw = true;
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return;
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continue;
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}
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var range = (comp.Owner.Transform.WorldPosition - _attachedEntity.Transform.WorldPosition).Length + 0.01f;
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