Fix DoAfters staying (#2222)
return moment Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -78,11 +78,38 @@ namespace Content.Client.GameObjects.Components
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base.HandleComponentState(curState, nextState);
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if (!(curState is DoAfterComponentState state))
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return;
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var toRemove = new List<ClientDoAfter>();
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_doAfters.Clear();
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foreach (var (id, doAfter) in _doAfters)
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{
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var found = false;
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foreach (var clientdoAfter in state.DoAfters)
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{
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if (clientdoAfter.ID == id)
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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toRemove.Add(doAfter);
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}
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}
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foreach (var doAfter in toRemove)
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{
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Remove(doAfter);
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}
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foreach (var doAfter in state.DoAfters)
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{
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if (_doAfters.ContainsKey(doAfter.ID))
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continue;
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_doAfters.Add(doAfter.ID, doAfter);
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}
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