Base Update() method was removed from components in engine, added some basic ECS systems to update the components. (#79)

This commit is contained in:
Acruid
2018-07-26 14:26:19 -07:00
committed by Pieter-Jan Briers
parent 18ed1041ba
commit 8c874c76dc
12 changed files with 132 additions and 13 deletions

View File

@@ -2,11 +2,8 @@
using SS14.Shared.GameObjects.System;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SS14.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{
@@ -18,6 +15,11 @@ namespace Content.Shared.GameObjects.EntitySystems
private int _lastUid = 0;
public PowerSystem()
{
EntityQuery = new TypeEntityQuery(typeof(PowerDeviceComponent));
}
public override void Initialize()
{
base.Initialize();
@@ -61,8 +63,9 @@ namespace Content.Shared.GameObjects.EntitySystems
}
// Draw power for devices not connected to anything.
foreach (var device in componentManager.GetComponents<PowerDeviceComponent>())
foreach (var entity in EntityManager.GetEntities(EntityQuery))
{
var device = entity.GetComponent<PowerDeviceComponent>();
device.ProcessInternalPower(frametime);
}
}