Base Update() method was removed from components in engine, added some basic ECS systems to update the components. (#79)
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committed by
Pieter-Jan Briers
parent
18ed1041ba
commit
8c874c76dc
@@ -45,10 +45,8 @@ namespace Content.Server.GameObjects
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}
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/// <inheritdoc />
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public override void Update(float frameTime)
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public void OnUpdate(float frameTime)
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{
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base.Update(frameTime);
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int fireDamage = (int)Math.Floor(Math.Max(0, CurrentTemperature - _fireDamageThreshold) / _fireDamageCoefficient);
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_secondsSinceLastDamageUpdate += frameTime;
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