Base Update() method was removed from components in engine, added some basic ECS systems to update the components. (#79)
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committed by
Pieter-Jan Briers
parent
18ed1041ba
commit
8c874c76dc
@@ -1,4 +1,4 @@
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.Components.Power;
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using SS14.Server.GameObjects;
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using SS14.Shared.GameObjects;
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@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Power
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Appearance = Owner.GetComponent<AppearanceComponent>();
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}
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public override void Update(float frameTime)
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public void OnUpdate()
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{
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var newState = CalcChargeState();
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if (newState != LastChargeState)
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