Base Update() method was removed from components in engine, added some basic ECS systems to update the components. (#79)
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committed by
Pieter-Jan Briers
parent
18ed1041ba
commit
8c874c76dc
@@ -96,7 +96,7 @@ namespace Content.Server.GameObjects
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}
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private const float AUTO_CLOSE_DELAY = 5;
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public override void Update(float frameTime)
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public void OnUpdate(float frameTime)
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{
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if (!Opened)
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{
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