Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low * Remove CollisionGroup.Underplating * Remove CollisionGroup.Passable * Fix constructed APCs not being interactable * Change firelocks to occlude * Make pipe inherit from BaseItem * Clean up pipes * Remove duplicate physics and fixtures from bucket * Rework CollisionGroups on all entities * Add SlipLayer * Remove fixture from delta * Fix maps * Address reviews * Add SubfloorMask * Fix glass collisions for flying mobs * Fix maps * Update new items * Fix bagel again * Fix slug * Fix maps * Touchups * Fix tables blocking high pressure movement * Update StandingState to allow going under flaps * Cleanup * More formatting
This commit is contained in:
@@ -77,12 +77,12 @@ namespace Content.IntegrationTests.Tests.Utility
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Assert.Null(entity);
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Assert.Null(entity);
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// Other layers are fine
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// Other layers are fine
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Assert.NotNull(sEntityManager.SpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.MobImpassable));
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Assert.NotNull(sEntityManager.SpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.MidImpassable));
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Assert.True(sEntityManager.TrySpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.MobImpassable, out entity));
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Assert.True(sEntityManager.TrySpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.MidImpassable, out entity));
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Assert.NotNull(entity);
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Assert.NotNull(entity);
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Assert.NotNull(sEntityManager.SpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.MobImpassable));
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Assert.NotNull(sEntityManager.SpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.MidImpassable));
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Assert.True(sEntityManager.TrySpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.MobImpassable, out entity));
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Assert.True(sEntityManager.TrySpawnIfUnobstructed(null, mapCoordinates, CollisionGroup.MidImpassable, out entity));
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Assert.NotNull(entity);
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Assert.NotNull(entity);
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});
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});
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}
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}
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@@ -48,9 +48,9 @@ namespace Content.Server.AI.Pathfinding
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public const int TrackedCollisionLayers = (int)
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public const int TrackedCollisionLayers = (int)
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(CollisionGroup.Impassable |
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(CollisionGroup.Impassable |
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CollisionGroup.MobImpassable |
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CollisionGroup.MidImpassable |
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CollisionGroup.SmallImpassable |
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CollisionGroup.LowImpassable |
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CollisionGroup.VaultImpassable);
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CollisionGroup.HighImpassable);
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/// <summary>
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/// <summary>
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/// Ask for the pathfinder to gimme somethin
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/// Ask for the pathfinder to gimme somethin
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@@ -60,7 +60,7 @@ namespace Content.Server.Atmos.EntitySystems
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{
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{
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foreach (var (_, fixture) in fixtures.Fixtures)
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foreach (var (_, fixture) in fixtures.Fixtures)
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{
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{
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_physics.AddCollisionMask(fixtures, fixture, (int) CollisionGroup.VaultImpassable);
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_physics.AddCollisionMask(fixtures, fixture, (int) CollisionGroup.TableLayer);
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}
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}
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}
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}
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}
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}
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@@ -79,7 +79,7 @@ namespace Content.Server.Atmos.EntitySystems
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foreach (var fixture in fixtures.Fixtures.Values)
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foreach (var fixture in fixtures.Fixtures.Values)
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{
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{
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_physics.RemoveCollisionMask(fixtures, fixture, (int) CollisionGroup.VaultImpassable);
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_physics.RemoveCollisionMask(fixtures, fixture, (int) CollisionGroup.TableLayer);
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}
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}
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// TODO: Make them dynamic type? Ehh but they still want movement so uhh make it non-predicted like weightless?
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// TODO: Make them dynamic type? Ehh but they still want movement so uhh make it non-predicted like weightless?
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@@ -35,7 +35,7 @@ public sealed class ClimbSystem : SharedClimbSystem
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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private const string ClimbingFixtureName = "climb";
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private const string ClimbingFixtureName = "climb";
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private const int ClimbingCollisionGroup = (int) CollisionGroup.VaultImpassable;
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private const int ClimbingCollisionGroup = (int) CollisionGroup.TableLayer;
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private readonly Dictionary<EntityUid, List<Fixture>> _fixtureRemoveQueue = new();
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private readonly Dictionary<EntityUid, List<Fixture>> _fixtureRemoveQueue = new();
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@@ -62,7 +62,7 @@ public sealed partial class TriggerSystem
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_fixtures.TryCreateFixture(body, new Fixture(body, component.Shape)
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_fixtures.TryCreateFixture(body, new Fixture(body, component.Shape)
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{
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{
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// TODO: Should probably have these settable via datafield but I'm lazy and it's a pain
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// TODO: Should probably have these settable via datafield but I'm lazy and it's a pain
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CollisionLayer = (int) (CollisionGroup.MobImpassable | CollisionGroup.SmallImpassable | CollisionGroup.VaultImpassable), Hard = false, ID = TriggerOnProximityComponent.FixtureID
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CollisionLayer = (int) (CollisionGroup.MidImpassable | CollisionGroup.LowImpassable | CollisionGroup.HighImpassable), Hard = false, ID = TriggerOnProximityComponent.FixtureID
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});
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});
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}
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}
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@@ -26,6 +26,8 @@ namespace Content.Server.Morgue.Components
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{
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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private const CollisionGroup TrayCanOpenMask = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("trayPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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[DataField("trayPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _trayPrototypeId;
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private string? _trayPrototypeId;
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@@ -69,7 +71,7 @@ namespace Content.Server.Morgue.Components
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{
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{
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(Owner,
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(Owner,
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_entMan.GetComponent<TransformComponent>(Owner).Coordinates.Offset(_entMan.GetComponent<TransformComponent>(Owner).LocalRotation.GetCardinalDir()),
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_entMan.GetComponent<TransformComponent>(Owner).Coordinates.Offset(_entMan.GetComponent<TransformComponent>(Owner).LocalRotation.GetCardinalDir()),
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collisionMask: CollisionGroup.Impassable | CollisionGroup.VaultImpassable
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collisionMask: TrayCanOpenMask
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))
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))
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{
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{
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if (!silent)
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if (!silent)
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@@ -271,7 +271,7 @@ namespace Content.Server.Shuttles.EntitySystems
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{
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{
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ID = BurnFixture,
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ID = BurnFixture,
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Hard = false,
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Hard = false,
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CollisionLayer = (int) CollisionGroup.MobImpassable
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CollisionLayer = (int) CollisionGroup.FullTileMask
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};
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};
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_fixtureSystem.TryCreateFixture(physicsComponent, fixture);
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_fixtureSystem.TryCreateFixture(physicsComponent, fixture);
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@@ -42,9 +42,9 @@ namespace Content.Server.Storage.Components
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/// Collision masks that get removed when the storage gets opened.
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/// Collision masks that get removed when the storage gets opened.
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/// </summary>
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/// </summary>
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private const int MasksToRemove = (int) (
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private const int MasksToRemove = (int) (
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CollisionGroup.MobImpassable |
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CollisionGroup.MidImpassable |
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CollisionGroup.VaultImpassable |
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CollisionGroup.HighImpassable |
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CollisionGroup.SmallImpassable);
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CollisionGroup.LowImpassable);
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/// <summary>
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/// <summary>
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/// Collision masks that were removed from ANY layer when the storage was opened;
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/// Collision masks that were removed from ANY layer when the storage was opened;
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@@ -1,12 +1,10 @@
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using System;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using RobustPhysics = Robust.Shared.Physics;
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namespace Content.Shared.Physics
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namespace Content.Shared.Physics;
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{
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/// <summary>
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/// <summary>
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/// Defined collision groups for the physics system.
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/// Defined collision groups for the physics system.
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/// </summary>
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/// </summary>
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@@ -15,21 +13,50 @@ namespace Content.Shared.Physics
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public enum CollisionGroup
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public enum CollisionGroup
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{
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{
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None = 0,
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None = 0,
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Opaque = 1 << 0, // 1 Blocks light, for lasers
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Opaque = 1 << 0, // 1 Blocks light, can be hit by lasers
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Impassable = 1 << 1, // 2 Walls, objects impassable by any means
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Impassable = 1 << 1, // 2 Walls, objects impassable by any means
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MobImpassable = 1 << 2, // 4 Mobs, players, crabs, etc
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MidImpassable = 1 << 2, // 4 Mobs, players, crabs, etc
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VaultImpassable = 1 << 3, // 8 Things that cannot be jumped over, not half walls or tables
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HighImpassable = 1 << 3, // 8 Things on top of tables and things that block tall/large mobs.
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SmallImpassable = 1 << 4, // 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table
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LowImpassable = 1 << 4, // 16 For things that can fit under a table or squeeze under an airlock
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GhostImpassable = 1 << 5, // 32 Things impassible by ghosts/observers, ie blessed tiles or forcefields
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GhostImpassable = 1 << 5, // 32 Things impassible by ghosts/observers, ie blessed tiles or forcefields
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Underplating = 1 << 6, // 64 Things that are under plating
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BulletImpassable = 1 << 6, // 64 Can be hit by bullets
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[Obsolete("Don't use Passable for collision.")]
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// Collision is for what things collide, not what they "don't collide with" so this makes 0 logical sense.
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Passable = 1 << 7, // 128 Things that are passable.
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MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
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MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
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MobMask = Impassable | MobImpassable | VaultImpassable | SmallImpassable,
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ThrownItem = VaultImpassable,
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// 32 possible groups
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// 32 possible groups
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AllMask = -1,
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AllMask = -1,
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}
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MobMask = Impassable | MidImpassable | LowImpassable,
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MobLayer = Opaque | BulletImpassable,
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SmallMobMask = Impassable | LowImpassable,
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SmallMobLayer = Opaque | BulletImpassable,
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FlyingMobMask = Impassable,
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FlyingMobLayer = Opaque | BulletImpassable,
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LargeMobMask = Impassable | HighImpassable | MidImpassable | LowImpassable,
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LargeMobLayer = Opaque | HighImpassable | MidImpassable | LowImpassable | BulletImpassable,
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MachineMask = Impassable | MidImpassable | LowImpassable,
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MachineLayer = Opaque | MidImpassable | LowImpassable | BulletImpassable,
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TableMask = Impassable | MidImpassable,
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TableLayer = MidImpassable,
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TabletopMachineMask = Impassable | HighImpassable,
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TabletopMachineLayer = Opaque | HighImpassable | BulletImpassable,
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GlassAirlockLayer = HighImpassable | MidImpassable | BulletImpassable,
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AirlockLayer = Opaque | GlassAirlockLayer,
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HumanoidBlockLayer = HighImpassable | MidImpassable,
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SlipLayer = MidImpassable | LowImpassable,
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ItemMask = Impassable | HighImpassable,
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ThrownItem = Impassable | HighImpassable,
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WallLayer = Opaque | Impassable | HighImpassable | MidImpassable | LowImpassable | BulletImpassable,
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GlassLayer = Impassable | HighImpassable | MidImpassable | LowImpassable | BulletImpassable,
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HalfWallLayer = MidImpassable | LowImpassable,
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FullTileMask = Impassable | HighImpassable | MidImpassable | LowImpassable,
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|
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SubfloorMask = Impassable | LowImpassable
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}
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}
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@@ -17,11 +17,11 @@ namespace Content.Shared.Standing
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public bool Standing { get; set; } = true;
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public bool Standing { get; set; } = true;
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|
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/// <summary>
|
/// <summary>
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/// List of fixtures that had vault-impassable prior to an entity being downed. Required when re-adding the
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/// List of fixtures that had their collision mask changed when the entity was downed.
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/// collision mask.
|
/// Required for re-adding the collision mask.
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/// </summary>
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/// </summary>
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[DataField("vaultImpassableFixtures")]
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[DataField("changedFixtures")]
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public List<string> VaultImpassableFixtures = new();
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public List<string> ChangedFixtures = new();
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|
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public override ComponentState GetComponentState()
|
public override ComponentState GetComponentState()
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{
|
{
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@@ -13,6 +13,9 @@ namespace Content.Shared.Standing
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{
|
{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
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|
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|
// If StandingCollisionLayer value is ever changed to more than one layer, the logic needs to be edited.
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|
private const int StandingCollisionLayer = (int) CollisionGroup.MidImpassable;
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|
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public bool IsDown(EntityUid uid, StandingStateComponent? standingState = null)
|
public bool IsDown(EntityUid uid, StandingStateComponent? standingState = null)
|
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{
|
{
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if (!Resolve(uid, ref standingState, false))
|
if (!Resolve(uid, ref standingState, false))
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@@ -61,15 +64,16 @@ namespace Content.Shared.Standing
|
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// Seemed like the best place to put it
|
// Seemed like the best place to put it
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appearance?.SetData(RotationVisuals.RotationState, RotationState.Horizontal);
|
appearance?.SetData(RotationVisuals.RotationState, RotationState.Horizontal);
|
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|
|
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|
// Change collision masks to allow going under certain entities like flaps and tables
|
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if (TryComp(uid, out FixturesComponent? fixtureComponent))
|
if (TryComp(uid, out FixturesComponent? fixtureComponent))
|
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{
|
{
|
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foreach (var (key, fixture) in fixtureComponent.Fixtures)
|
foreach (var (key, fixture) in fixtureComponent.Fixtures)
|
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{
|
{
|
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if ((fixture.CollisionMask & (int) CollisionGroup.VaultImpassable) == 0)
|
if ((fixture.CollisionMask & StandingCollisionLayer) == 0)
|
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continue;
|
continue;
|
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|
|
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standingState.VaultImpassableFixtures.Add(key);
|
standingState.ChangedFixtures.Add(key);
|
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fixture.CollisionMask &= ~(int) CollisionGroup.VaultImpassable;
|
fixture.CollisionMask &= ~StandingCollisionLayer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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@@ -111,13 +115,13 @@ namespace Content.Shared.Standing
|
|||||||
|
|
||||||
if (TryComp(uid, out FixturesComponent? fixtureComponent))
|
if (TryComp(uid, out FixturesComponent? fixtureComponent))
|
||||||
{
|
{
|
||||||
foreach (var key in standingState.VaultImpassableFixtures)
|
foreach (var key in standingState.ChangedFixtures)
|
||||||
{
|
{
|
||||||
if (fixtureComponent.Fixtures.TryGetValue(key, out var fixture))
|
if (fixtureComponent.Fixtures.TryGetValue(key, out var fixture))
|
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fixture.CollisionMask |= (int) CollisionGroup.VaultImpassable;
|
fixture.CollisionMask |= StandingCollisionLayer;
|
||||||
}
|
}
|
||||||
}
|
}
|
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standingState.VaultImpassableFixtures.Clear();
|
standingState.ChangedFixtures.Clear();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -704,8 +704,8 @@ entities:
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MidImpassable
|
||||||
- SmallImpassable
|
- LowImpassable
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
mass: 70
|
mass: 70
|
||||||
@@ -956,8 +956,8 @@ entities:
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MidImpassable
|
||||||
- SmallImpassable
|
- LowImpassable
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
mass: 70
|
mass: 70
|
||||||
@@ -1208,8 +1208,8 @@ entities:
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MidImpassable
|
||||||
- SmallImpassable
|
- LowImpassable
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
mass: 70
|
mass: 70
|
||||||
|
|||||||
@@ -9898,23 +9898,6 @@ entities:
|
|||||||
- pos: 26.5,6.5
|
- pos: 26.5,6.5
|
||||||
parent: 30
|
parent: 30
|
||||||
type: Transform
|
type: Transform
|
||||||
- fixtures:
|
|
||||||
- shape: !type:PolygonShape
|
|
||||||
vertices:
|
|
||||||
- 0.25,-0.48
|
|
||||||
- 0.25,0.48
|
|
||||||
- -0.25,0.48
|
|
||||||
- -0.25,-0.48
|
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
|
||||||
- MobImpassable
|
|
||||||
- ThrownItem
|
|
||||||
- SmallImpassable
|
|
||||||
- Opaque
|
|
||||||
mass: 70
|
|
||||||
type: Fixtures
|
|
||||||
- isPlaceable: False
|
- isPlaceable: False
|
||||||
type: PlaceableSurface
|
type: PlaceableSurface
|
||||||
- containers:
|
- containers:
|
||||||
@@ -13813,23 +13796,6 @@ entities:
|
|||||||
- pos: 13.5,18.5
|
- pos: 13.5,18.5
|
||||||
parent: 30
|
parent: 30
|
||||||
type: Transform
|
type: Transform
|
||||||
- fixtures:
|
|
||||||
- shape: !type:PolygonShape
|
|
||||||
vertices:
|
|
||||||
- 0.25,-0.48
|
|
||||||
- 0.25,0.48
|
|
||||||
- -0.25,0.48
|
|
||||||
- -0.25,-0.48
|
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|
||||||
type: PlaceableSurface
|
type: PlaceableSurface
|
||||||
- containers:
|
- containers:
|
||||||
|
|||||||
@@ -49,8 +49,10 @@
|
|||||||
shape:
|
shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
bounds: "-0.4,-0.4,0.4,0.4"
|
||||||
|
mask:
|
||||||
|
- ItemMask
|
||||||
layer:
|
layer:
|
||||||
- MobImpassable
|
- SlipLayer
|
||||||
- type: FoamSolutionAreaEffect
|
- type: FoamSolutionAreaEffect
|
||||||
- type: SolutionContainerManager
|
- type: SolutionContainerManager
|
||||||
solutions:
|
solutions:
|
||||||
@@ -70,15 +72,6 @@
|
|||||||
layers:
|
layers:
|
||||||
- state: mfoam
|
- state: mfoam
|
||||||
map: ["enum.FoamVisualLayers.Base"]
|
map: ["enum.FoamVisualLayers.Base"]
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- hard: true
|
|
||||||
shape:
|
|
||||||
!type:PhysShapeAabb
|
|
||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
|
||||||
layer:
|
|
||||||
- MobImpassable
|
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: FoamVisualizer
|
- type: FoamVisualizer
|
||||||
@@ -98,15 +91,6 @@
|
|||||||
layers:
|
layers:
|
||||||
- state: mfoam
|
- state: mfoam
|
||||||
map: ["enum.FoamVisualLayers.Base"]
|
map: ["enum.FoamVisualLayers.Base"]
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- hard: true
|
|
||||||
shape:
|
|
||||||
!type:PhysShapeAabb
|
|
||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
|
||||||
layer:
|
|
||||||
- MobImpassable
|
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: FoamVisualizer
|
- type: FoamVisualizer
|
||||||
@@ -138,11 +122,9 @@
|
|||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- WallLayer
|
||||||
- Impassable
|
mask:
|
||||||
- MobImpassable
|
- WallLayer
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: Occluder
|
- type: Occluder
|
||||||
sizeX: 32
|
sizeX: 32
|
||||||
sizeY: 32
|
sizeY: 32
|
||||||
|
|||||||
@@ -20,10 +20,10 @@
|
|||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
bounds: "-0.4,-0.4,0.4,0.4"
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- ItemMask
|
||||||
|
layer:
|
||||||
|
- SlipLayer
|
||||||
hard: false
|
hard: false
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
|
|||||||
@@ -26,11 +26,9 @@
|
|||||||
radius: 0.25
|
radius: 0.25
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- FlyingMobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- FlyingMobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -90,11 +88,9 @@
|
|||||||
radius: 0.1
|
radius: 0.1
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- FlyingMobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- FlyingMobLayer
|
||||||
- type: MobState
|
- type: MobState
|
||||||
thresholds:
|
thresholds:
|
||||||
0: !type:NormalMobState {}
|
0: !type:NormalMobState {}
|
||||||
@@ -291,11 +287,9 @@
|
|||||||
radius: 0.2
|
radius: 0.2
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- FlyingMobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- FlyingMobLayer
|
||||||
- type: MobState
|
- type: MobState
|
||||||
thresholds:
|
thresholds:
|
||||||
0: !type:NormalMobState {}
|
0: !type:NormalMobState {}
|
||||||
@@ -341,11 +335,9 @@
|
|||||||
radius: 0.40
|
radius: 0.40
|
||||||
mass: 45
|
mass: 45
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -400,11 +392,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets!?
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -518,11 +508,9 @@
|
|||||||
radius: 0.48
|
radius: 0.48
|
||||||
mass: 20
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -559,11 +547,9 @@
|
|||||||
radius: 0.25
|
radius: 0.25
|
||||||
mass: 60
|
mass: 60
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -686,10 +672,9 @@
|
|||||||
radius: 0.2
|
radius: 0.2
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- SmallMobMask
|
||||||
- MobImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- SmallMobLayer
|
||||||
- type: MobState
|
- type: MobState
|
||||||
thresholds:
|
thresholds:
|
||||||
0: !type:NormalMobState {}
|
0: !type:NormalMobState {}
|
||||||
@@ -829,11 +814,9 @@
|
|||||||
radius: 0.2
|
radius: 0.2
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -879,11 +862,9 @@
|
|||||||
radius: 0.2
|
radius: 0.2
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -924,11 +905,9 @@
|
|||||||
radius: 0.2
|
radius: 0.2
|
||||||
mass: 2
|
mass: 2
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- SmallMobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- SmallMobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -972,11 +951,9 @@
|
|||||||
radius: 0.25
|
radius: 0.25
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- FlyingMobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- FlyingMobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -1017,11 +994,9 @@
|
|||||||
radius: 0.25
|
radius: 0.25
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -1068,11 +1043,9 @@
|
|||||||
radius: 0.25
|
radius: 0.25
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -1125,11 +1098,9 @@
|
|||||||
radius: 0.25
|
radius: 0.25
|
||||||
mass: 8
|
mass: 8
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- SmallMobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- SmallMobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: RotationVisualizer
|
- type: RotationVisualizer
|
||||||
@@ -1175,11 +1146,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -1240,12 +1209,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -1299,12 +1265,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -1358,12 +1321,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
|
|||||||
@@ -24,11 +24,9 @@
|
|||||||
radius: 0.5
|
radius: 0.5
|
||||||
mass: 100
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: MovementIgnoreGravity
|
- type: MovementIgnoreGravity
|
||||||
- type: MobState
|
- type: MobState
|
||||||
thresholds:
|
thresholds:
|
||||||
|
|||||||
@@ -25,11 +25,9 @@
|
|||||||
radius: 0.40
|
radius: 0.40
|
||||||
mass: 20
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: MobState
|
- type: MobState
|
||||||
thresholds:
|
thresholds:
|
||||||
0: !type:NormalMobState {}
|
0: !type:NormalMobState {}
|
||||||
@@ -107,9 +105,7 @@
|
|||||||
radius: 0.40
|
radius: 0.40
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
|
|||||||
@@ -30,13 +30,9 @@
|
|||||||
bounds: "-0.35,-0.35,0.35,0.35"
|
bounds: "-0.35,-0.35,0.35,0.35"
|
||||||
mass: 100
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- MobImpassable
|
|
||||||
- type: CharacterInfo
|
- type: CharacterInfo
|
||||||
- type: HumanoidAppearance
|
- type: HumanoidAppearance
|
||||||
- type: AnimationPlayer
|
- type: AnimationPlayer
|
||||||
|
|||||||
@@ -21,11 +21,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -224,11 +222,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -376,11 +372,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -421,12 +415,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -478,12 +469,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -524,12 +512,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
@@ -604,12 +589,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
|
|||||||
@@ -52,12 +52,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 20
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable #Bullets?!
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: SolutionContainerManager
|
- type: SolutionContainerManager
|
||||||
- type: Bloodstream
|
- type: Bloodstream
|
||||||
bloodlossDamage:
|
bloodlossDamage:
|
||||||
|
|||||||
@@ -29,11 +29,9 @@
|
|||||||
radius: 0.20
|
radius: 0.20
|
||||||
mass: 2.5
|
mass: 2.5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- SmallMobMask
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- SmallMobLayer
|
||||||
- type: MobState
|
- type: MobState
|
||||||
thresholds:
|
thresholds:
|
||||||
0: !type:NormalMobState {}
|
0: !type:NormalMobState {}
|
||||||
|
|||||||
@@ -34,12 +34,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 120
|
mass: 120
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: MobState
|
- type: MobState
|
||||||
thresholds:
|
thresholds:
|
||||||
0: !type:NormalMobState {}
|
0: !type:NormalMobState {}
|
||||||
|
|||||||
@@ -43,9 +43,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- FlyingMobMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- FlyingMobLayer
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Biological
|
damageContainer: Biological
|
||||||
- type: MobState
|
- type: MobState
|
||||||
|
|||||||
@@ -36,12 +36,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 20
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: MovementSpeedModifier
|
- type: MovementSpeedModifier
|
||||||
baseWalkSpeed : 4
|
baseWalkSpeed : 4
|
||||||
baseSprintSpeed : 3
|
baseSprintSpeed : 3
|
||||||
@@ -135,10 +132,9 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 20
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- SmallMobMask
|
||||||
- MobImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- SmallMobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: GenericEnumVisualizer
|
- type: GenericEnumVisualizer
|
||||||
@@ -215,12 +211,9 @@
|
|||||||
radius: 1
|
radius: 1
|
||||||
mass: 500
|
mass: 500
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- LargeMobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- Impassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- LargeMobLayer
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: DamageStateVisualizer
|
- type: DamageStateVisualizer
|
||||||
|
|||||||
@@ -191,12 +191,9 @@
|
|||||||
mass: 70
|
mass: 70
|
||||||
restitution: 0.0
|
restitution: 0.0
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: AtmosExposed
|
- type: AtmosExposed
|
||||||
- type: Flammable
|
- type: Flammable
|
||||||
fireSpread: true
|
fireSpread: true
|
||||||
@@ -425,12 +422,9 @@
|
|||||||
mass: 70
|
mass: 70
|
||||||
restitution: 0.0
|
restitution: 0.0
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: HumanoidAppearance
|
- type: HumanoidAppearance
|
||||||
- type: Body
|
- type: Body
|
||||||
template: HumanoidTemplate
|
template: HumanoidTemplate
|
||||||
|
|||||||
@@ -191,13 +191,13 @@
|
|||||||
id: "slips"
|
id: "slips"
|
||||||
hard: false
|
hard: false
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SlipLayer
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.2,-0.2,0.2,0.2"
|
bounds: "-0.2,-0.2,0.2,0.2"
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- ItemMask
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- Recyclable
|
- Recyclable
|
||||||
|
|||||||
@@ -16,8 +16,8 @@
|
|||||||
radius: 0.4
|
radius: 0.4
|
||||||
mass: 500
|
mass: 500
|
||||||
layer:
|
layer:
|
||||||
|
- HalfWallLayer
|
||||||
- Opaque
|
- Opaque
|
||||||
- VaultImpassable
|
|
||||||
- type: Climbable
|
- type: Climbable
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -39,8 +39,7 @@
|
|||||||
bounds: "-0.35,-1.3,0.35,-0.5"
|
bounds: "-0.35,-1.3,0.35,-0.5"
|
||||||
mass: 500
|
mass: 500
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- WallLayer
|
||||||
- Impassable
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseTree
|
parent: BaseTree
|
||||||
@@ -56,8 +55,7 @@
|
|||||||
bounds: "-0.1,-1.0,0.1,-0.4"
|
bounds: "-0.1,-1.0,0.1,-0.4"
|
||||||
mass: 500
|
mass: 500
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- WallLayer
|
||||||
- Impassable
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseTree
|
parent: BaseTree
|
||||||
@@ -73,8 +71,7 @@
|
|||||||
bounds: "-0.18,-1.9,0.18,-1.2"
|
bounds: "-0.18,-1.9,0.18,-1.2"
|
||||||
mass: 500
|
mass: 500
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- WallLayer
|
||||||
- Impassable
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseTree
|
parent: BaseTree
|
||||||
@@ -90,8 +87,7 @@
|
|||||||
bounds: "-0.1,-1.5,0.1,-0.8"
|
bounds: "-0.1,-1.5,0.1,-0.8"
|
||||||
mass: 500
|
mass: 500
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- WallLayer
|
||||||
- Impassable
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseRock
|
parent: BaseRock
|
||||||
@@ -315,8 +311,7 @@
|
|||||||
bounds: "-0.8,-1.5,0.8,-0.8"
|
bounds: "-0.8,-1.5,0.8,-0.8"
|
||||||
mass: 500
|
mass: 500
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- WallLayer
|
||||||
- Impassable
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseTreeConifer
|
parent: BaseTreeConifer
|
||||||
|
|||||||
@@ -18,10 +18,10 @@
|
|||||||
!type:PhysShapeCircle
|
!type:PhysShapeCircle
|
||||||
radius: 0.45
|
radius: 0.45
|
||||||
mass: 150
|
mass: 150
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- MachineMask
|
||||||
|
layer:
|
||||||
|
- HalfWallLayer
|
||||||
- type: Nuke
|
- type: Nuke
|
||||||
# ~50 tile radius in open space
|
# ~50 tile radius in open space
|
||||||
# close to defaulkt max cap.
|
# close to defaulkt max cap.
|
||||||
@@ -65,10 +65,10 @@
|
|||||||
!type:PhysShapeCircle
|
!type:PhysShapeCircle
|
||||||
radius: 0.45
|
radius: 0.45
|
||||||
mass: 150
|
mass: 150
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- TabletopMachineMask
|
||||||
|
layer:
|
||||||
|
- TabletopMachineLayer
|
||||||
- type: SolutionContainerManager
|
- type: SolutionContainerManager
|
||||||
solutions:
|
solutions:
|
||||||
tank:
|
tank:
|
||||||
|
|||||||
@@ -205,13 +205,13 @@
|
|||||||
id: "slips"
|
id: "slips"
|
||||||
hard: false
|
hard: false
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SlipLayer
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.3,0.4,0.3"
|
bounds: "-0.4,-0.3,0.4,0.3"
|
||||||
mass: 2.5
|
mass: 2.5
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- ItemMask
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BasePDA
|
parent: BasePDA
|
||||||
|
|||||||
@@ -84,6 +84,7 @@
|
|||||||
visible: false
|
visible: false
|
||||||
map: [ "light" ]
|
map: [ "light" ]
|
||||||
- type: Physics
|
- type: Physics
|
||||||
|
canCollide: true
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
@@ -91,10 +92,9 @@
|
|||||||
bounds: "-0.2, -0.5, 0.2, 0.5"
|
bounds: "-0.2, -0.5, 0.2, 0.5"
|
||||||
mass: 20
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- Impassable
|
|
||||||
- type: PointLight
|
- type: PointLight
|
||||||
enabled: false
|
enabled: false
|
||||||
radius: 8
|
radius: 8
|
||||||
@@ -153,10 +153,10 @@
|
|||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb
|
||||||
|
bounds: "-0.2, -0.5, 0.2, 0.5"
|
||||||
|
mass: 20
|
||||||
|
mask:
|
||||||
|
- MachineMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
|
|||||||
@@ -18,10 +18,7 @@
|
|||||||
bounds: "-0.5,-0.5,0.5,0.5"
|
bounds: "-0.5,-0.5,0.5,0.5"
|
||||||
mass: 15
|
mass: 15
|
||||||
layer:
|
layer:
|
||||||
- Impassable
|
- WallLayer
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
damageModifierSet: Inflatable
|
damageModifierSet: Inflatable
|
||||||
@@ -62,10 +59,7 @@
|
|||||||
bounds: "-0.5,-0.5,0.5,0.5"
|
bounds: "-0.5,-0.5,0.5,0.5"
|
||||||
mass: 15
|
mass: 15
|
||||||
layer:
|
layer:
|
||||||
- Impassable
|
- WallLayer
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: Door
|
- type: Door
|
||||||
openSound:
|
openSound:
|
||||||
path: /Audio/Misc/zip.ogg
|
path: /Audio/Misc/zip.ogg
|
||||||
|
|||||||
@@ -27,7 +27,7 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.5,0.5,0.5"
|
bounds: "-0.5,-0.5,0.5,0.5"
|
||||||
layer:
|
layer:
|
||||||
- MobImpassable
|
- MidImpassable
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageModifierSet: Wood
|
damageModifierSet: Wood
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
|
|||||||
@@ -24,8 +24,7 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.35,-0.2,0.25,0.1"
|
bounds: "-0.35,-0.2,0.25,0.1"
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- ItemMask
|
||||||
- VaultImpassable
|
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: StackVisualizer
|
- type: StackVisualizer
|
||||||
|
|||||||
@@ -62,9 +62,9 @@
|
|||||||
bounds: "-0.25,-0.40,0.25,0.25"
|
bounds: "-0.25,-0.40,0.25,0.25"
|
||||||
mass: 20
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MobLayer
|
||||||
- type: Pullable
|
- type: Pullable
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -124,11 +124,11 @@
|
|||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeCircle
|
!type:PhysShapeCircle
|
||||||
radius: 0.3
|
radius: 0.3
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
|
||||||
- VaultImpassable
|
|
||||||
mass: 100
|
mass: 100
|
||||||
|
layer:
|
||||||
|
- MobLayer
|
||||||
|
mask:
|
||||||
|
- MobMask
|
||||||
- type: Spillable
|
- type: Spillable
|
||||||
- type: SolutionContainerManager
|
- type: SolutionContainerManager
|
||||||
solutions:
|
solutions:
|
||||||
|
|||||||
@@ -28,13 +28,13 @@
|
|||||||
id: "slips"
|
id: "slips"
|
||||||
hard: false
|
hard: false
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SlipLayer
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.3,0.4,0.3"
|
bounds: "-0.4,-0.3,0.4,0.3"
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- ItemMask
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: soap
|
name: soap
|
||||||
|
|||||||
@@ -92,10 +92,7 @@
|
|||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
hard: false
|
hard: false
|
||||||
mask:
|
mask:
|
||||||
- Opaque
|
- FullTileMask
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: VaporVisualizer
|
- type: VaporVisualizer
|
||||||
|
|||||||
@@ -4,6 +4,8 @@
|
|||||||
description: A deployable barrier. Swipe your ID card to lock/unlock it.
|
description: A deployable barrier. Swipe your ID card to lock/unlock it.
|
||||||
parent: BaseStructure
|
parent: BaseStructure
|
||||||
components:
|
components:
|
||||||
|
- type: Transform
|
||||||
|
noRot: true
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Objects/Specific/Security/barrier.rsi
|
sprite: Objects/Specific/Security/barrier.rsi
|
||||||
netsync: false
|
netsync: false
|
||||||
@@ -15,14 +17,11 @@
|
|||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeCircle
|
!type:PhysShapeCircle
|
||||||
radius: 0.45
|
radius: 0.45
|
||||||
layer:
|
|
||||||
- Opaque
|
|
||||||
- Impassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
mass: 150
|
mass: 150
|
||||||
|
mask:
|
||||||
|
- MachineMask
|
||||||
|
layer:
|
||||||
|
- WallLayer
|
||||||
- type: AccessReader
|
- type: AccessReader
|
||||||
access: [["Security"]]
|
access: [["Security"]]
|
||||||
- type: Lock
|
- type: Lock
|
||||||
|
|||||||
@@ -32,11 +32,9 @@
|
|||||||
radius: 0.45
|
radius: 0.45
|
||||||
mass: 150
|
mass: 150
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: Icon
|
- type: Icon
|
||||||
sprite: Structures/Storage/Crates/artifact.rsi
|
sprite: Structures/Storage/Crates/artifact.rsi
|
||||||
state: artifact_container_icon
|
state: artifact_container_icon
|
||||||
|
|||||||
@@ -21,9 +21,9 @@
|
|||||||
radius: 0.45
|
radius: 0.45
|
||||||
mass: 150
|
mass: 150
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- WallLayer
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- MachineMask
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Artifact
|
- type: Artifact
|
||||||
- type: RandomArtifactSprite
|
- type: RandomArtifactSprite
|
||||||
|
|||||||
@@ -29,20 +29,21 @@
|
|||||||
target: MobMonkey
|
target: MobMonkey
|
||||||
- type: CollisionWake
|
- type: CollisionWake
|
||||||
enabled: false
|
enabled: false
|
||||||
- type: Physics
|
|
||||||
bodyType: KinematicController
|
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures: # TODO: Make a second fixture.
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.3,0.4,0.3"
|
bounds: "-0.4,-0.3,0.4,0.3"
|
||||||
mass: 2.5
|
mass: 2.5
|
||||||
|
mask:
|
||||||
|
- ItemMask
|
||||||
|
- shape:
|
||||||
|
!type:PhysShapeAabb
|
||||||
|
bounds: "-0.4,-0.3,0.4,0.3"
|
||||||
|
id: "rehydrate"
|
||||||
hard: false
|
hard: false
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- LowImpassable
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: PlushieCarp
|
parent: PlushieCarp
|
||||||
@@ -78,9 +79,12 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
bounds: "-0.4,-0.4,0.4,0.4"
|
||||||
mass: 2.5
|
mass: 2.5
|
||||||
|
mask:
|
||||||
|
- ItemMask
|
||||||
|
- shape:
|
||||||
|
!type:PhysShapeAabb
|
||||||
|
bounds: "-0.4,-0.4,0.4,0.4"
|
||||||
|
id: "rehydrate"
|
||||||
hard: false
|
hard: false
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- LowImpassable
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
|
|||||||
@@ -29,16 +29,6 @@
|
|||||||
interfaces:
|
interfaces:
|
||||||
- key: enum.TransferAmountUiKey.Key
|
- key: enum.TransferAmountUiKey.Key
|
||||||
type: TransferAmountBoundUserInterface
|
type: TransferAmountBoundUserInterface
|
||||||
- type: Physics
|
|
||||||
bodyType: Dynamic
|
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeAabb
|
|
||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
|
||||||
mass: 5
|
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
- type: Spillable
|
- type: Spillable
|
||||||
solution: bucket
|
solution: bucket
|
||||||
- type: DrawableSolution
|
- type: DrawableSolution
|
||||||
|
|||||||
@@ -31,10 +31,9 @@
|
|||||||
mass: 180
|
mass: 180
|
||||||
restitution: 0.0
|
restitution: 0.0
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- VaultImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- VaultImpassable
|
- MobLayer
|
||||||
- type: VehicleVisuals
|
- type: VehicleVisuals
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
- type: Repairable
|
- type: Repairable
|
||||||
|
|||||||
@@ -34,8 +34,7 @@
|
|||||||
hard: true
|
hard: true
|
||||||
# Didn't use MapGrid for now as the bounds are stuffed.
|
# Didn't use MapGrid for now as the bounds are stuffed.
|
||||||
layer:
|
layer:
|
||||||
- Impassable
|
- LargeMobLayer
|
||||||
- SmallImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
|
- BulletImpassable
|
||||||
|
|||||||
@@ -23,8 +23,7 @@
|
|||||||
hard: false
|
hard: false
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
layer:
|
- BulletImpassable
|
||||||
- MobImpassable
|
|
||||||
- type: Projectile
|
- type: Projectile
|
||||||
damage:
|
damage:
|
||||||
types:
|
types:
|
||||||
@@ -50,8 +49,7 @@
|
|||||||
hard: false
|
hard: false
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
layer:
|
- BulletImpassable
|
||||||
- MobImpassable
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: BulletBaseFlash
|
id: BulletBaseFlash
|
||||||
@@ -129,8 +127,7 @@
|
|||||||
hard: false
|
hard: false
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
layer:
|
- BulletImpassable
|
||||||
- MobImpassable
|
|
||||||
- type: Ammo
|
- type: Ammo
|
||||||
isProjectile: true
|
isProjectile: true
|
||||||
ammoVelocity: 20
|
ammoVelocity: 20
|
||||||
@@ -163,6 +160,7 @@
|
|||||||
bounds: "-0.2,-0.2,0.2,0.2"
|
bounds: "-0.2,-0.2,0.2,0.2"
|
||||||
hard: false
|
hard: false
|
||||||
mask:
|
mask:
|
||||||
|
- Impassable
|
||||||
- Opaque
|
- Opaque
|
||||||
- type: Projectile
|
- type: Projectile
|
||||||
damage:
|
damage:
|
||||||
|
|||||||
@@ -83,11 +83,9 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.15,-0.3,0.15,0.3"
|
bounds: "-0.15,-0.3,0.15,0.3"
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- MobImpassable
|
- MachineLayer
|
||||||
mass: 70
|
mass: 70
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
- type: AnimationPlayer
|
- type: AnimationPlayer
|
||||||
|
|||||||
@@ -27,8 +27,7 @@
|
|||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
mass: 5
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- ItemMask
|
||||||
- SmallImpassable
|
|
||||||
restitution: 0.3 # fite me
|
restitution: 0.3 # fite me
|
||||||
friction: 0.2
|
friction: 0.2
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
|
|||||||
@@ -18,13 +18,12 @@
|
|||||||
radius: 0.2
|
radius: 0.2
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- MachineMask
|
||||||
- VaultImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
- MobImpassable
|
- MidImpassable
|
||||||
- SmallImpassable
|
- HighImpassable
|
||||||
- VaultImpassable
|
- BulletImpassable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
@@ -19,13 +19,9 @@
|
|||||||
bounds: "-0.4,-0.3,0.4,0.3"
|
bounds: "-0.4,-0.3,0.4,0.3"
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- TabletopMachineMask
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- TabletopMachineLayer
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: ApcPowerReceiver
|
- type: ApcPowerReceiver
|
||||||
- type: ExtensionCableReceiver
|
- type: ExtensionCableReceiver
|
||||||
- type: ActivatableUI
|
- type: ActivatableUI
|
||||||
|
|||||||
@@ -10,19 +10,6 @@
|
|||||||
drawdepth: SmallObjects
|
drawdepth: SmallObjects
|
||||||
state: booze
|
state: booze
|
||||||
netsync: false
|
netsync: false
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeAabb
|
|
||||||
bounds: "-0.4,-0.3,0.4,0.3"
|
|
||||||
mass: 25
|
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
- VaultImpassable
|
|
||||||
layer:
|
|
||||||
- Opaque
|
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: ReagentDispenser
|
- type: ReagentDispenser
|
||||||
pack: BoozeDispenserInventory
|
pack: BoozeDispenserInventory
|
||||||
emagPack: BoozeDispenserEmagInventory
|
emagPack: BoozeDispenserEmagInventory
|
||||||
|
|||||||
@@ -10,19 +10,6 @@
|
|||||||
drawdepth: SmallObjects
|
drawdepth: SmallObjects
|
||||||
state: soda
|
state: soda
|
||||||
netsync: false
|
netsync: false
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeAabb
|
|
||||||
bounds: "-0.4,-0.3,0.4,0.3"
|
|
||||||
mass: 25
|
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
- VaultImpassable
|
|
||||||
layer:
|
|
||||||
- Opaque
|
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: ReagentDispenser
|
- type: ReagentDispenser
|
||||||
pack: SodaDispenserInventory
|
pack: SodaDispenserInventory
|
||||||
emagPack: SodaDispenserEmagInventory
|
emagPack: SodaDispenserEmagInventory
|
||||||
|
|||||||
@@ -87,9 +87,6 @@
|
|||||||
components:
|
components:
|
||||||
- type: Door
|
- type: Door
|
||||||
occludes: false
|
occludes: false
|
||||||
crushDamage:
|
|
||||||
types:
|
|
||||||
Blunt: 15
|
|
||||||
- type: Occluder
|
- type: Occluder
|
||||||
enabled: false
|
enabled: false
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -101,10 +98,9 @@
|
|||||||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||||
mass: 100
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- FullTileMask
|
||||||
layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks
|
layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks
|
||||||
- Impassable
|
- GlassAirlockLayer
|
||||||
- VaultImpassable
|
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: Airlock
|
graph: Airlock
|
||||||
node: glassAirlock
|
node: glassAirlock
|
||||||
|
|||||||
@@ -18,10 +18,9 @@
|
|||||||
bounds: "-0.45,-0.45,0.45,0.45"
|
bounds: "-0.45,-0.45,0.45,0.45"
|
||||||
mass: 100
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- MobMask
|
- FullTileMask
|
||||||
layer:
|
layer:
|
||||||
- MobImpassable
|
- HumanoidBlockLayer
|
||||||
- VaultImpassable
|
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
delay: 2
|
delay: 2
|
||||||
- type: Pullable
|
- type: Pullable
|
||||||
|
|||||||
@@ -32,11 +32,9 @@
|
|||||||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||||
mass: 100
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- FullTileMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- AirlockLayer
|
||||||
- Impassable
|
|
||||||
- VaultImpassable
|
|
||||||
- type: Door
|
- type: Door
|
||||||
board: DoorElectronics
|
board: DoorElectronics
|
||||||
crushDamage:
|
crushDamage:
|
||||||
|
|||||||
@@ -48,13 +48,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||||
mask:
|
mask:
|
||||||
- MobImpassable
|
|
||||||
layer:
|
|
||||||
- Opaque
|
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- HighImpassable
|
||||||
- VaultImpassable
|
layer:
|
||||||
- SmallImpassable
|
- AirlockLayer
|
||||||
- type: Door
|
- type: Door
|
||||||
openDrawDepth: WallTops
|
openDrawDepth: WallTops
|
||||||
closeTimeOne: 0.1
|
closeTimeOne: 0.1
|
||||||
@@ -92,6 +89,7 @@
|
|||||||
type: WiresBoundUserInterface
|
type: WiresBoundUserInterface
|
||||||
- type: Airtight
|
- type: Airtight
|
||||||
fixVacuum: true
|
fixVacuum: true
|
||||||
|
- type: Occluder
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: Firelock
|
graph: Firelock
|
||||||
node: Firelock
|
node: Firelock
|
||||||
@@ -103,6 +101,20 @@
|
|||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Structures/Doors/Airlocks/Glass/firelock.rsi
|
sprite: Structures/Doors/Airlocks/Glass/firelock.rsi
|
||||||
|
- type: Occluder
|
||||||
|
enabled: false
|
||||||
|
- type: Fixtures
|
||||||
|
fixtures:
|
||||||
|
- shape:
|
||||||
|
!type:PhysShapeAabb
|
||||||
|
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||||
|
mask:
|
||||||
|
- Impassable
|
||||||
|
- HighImpassable
|
||||||
|
layer:
|
||||||
|
- GlassAirlockLayer
|
||||||
|
- type: Door
|
||||||
|
occludes: false
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: FirelockEdge
|
id: FirelockEdge
|
||||||
@@ -122,10 +134,11 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.49,-0.49,0.49,-0.2" # don't want this colliding with walls or they won't close
|
bounds: "-0.49,-0.49,0.49,-0.2" # don't want this colliding with walls or they won't close
|
||||||
mask:
|
mask:
|
||||||
- MobImpassable
|
|
||||||
layer:
|
|
||||||
- Opaque
|
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- HighImpassable
|
||||||
- VaultImpassable
|
layer:
|
||||||
- SmallImpassable
|
- GlassAirlockLayer
|
||||||
|
- type: Occluder
|
||||||
|
enabled: false
|
||||||
|
- type: Door
|
||||||
|
occludes: false
|
||||||
|
|||||||
@@ -30,9 +30,11 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.45,0.45,0.45"
|
bounds: "-0.45,-0.45,0.45,0.45"
|
||||||
mass: 50
|
mass: 50
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- Impassable
|
||||||
|
- HighImpassable
|
||||||
|
layer:
|
||||||
|
- HighImpassable
|
||||||
|
- MidImpassable
|
||||||
- type: Transform
|
- type: Transform
|
||||||
noRot: true
|
noRot: true
|
||||||
|
|||||||
@@ -20,13 +20,9 @@
|
|||||||
bounds: "-0.49,-0.49,0.49,0.49"
|
bounds: "-0.49,-0.49,0.49,0.49"
|
||||||
mass: 100
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- MobImpassable
|
- FullTileMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- AirlockLayer
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: Door
|
- type: Door
|
||||||
bumpOpen: false
|
bumpOpen: false
|
||||||
clickOpen: true
|
clickOpen: true
|
||||||
|
|||||||
@@ -19,13 +19,9 @@
|
|||||||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||||
mass: 100
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- MobImpassable
|
- FullTileMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- AirlockLayer
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- type: Door
|
- type: Door
|
||||||
board: DoorElectronics
|
board: DoorElectronics
|
||||||
bumpOpen: false
|
bumpOpen: false
|
||||||
@@ -182,9 +178,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.45,0.45,0.45"
|
bounds: "-0.45,-0.45,0.45,0.45"
|
||||||
mass: 50
|
mass: 50
|
||||||
layer:
|
|
||||||
- Opaque
|
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- Impassable
|
||||||
|
- HighImpassable
|
||||||
|
layer:
|
||||||
|
- HighImpassable
|
||||||
- type: Transform
|
- type: Transform
|
||||||
noRot: true
|
noRot: true
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
mass: 30
|
mass: 30
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- HighImpassable
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
- type: Pullable
|
- type: Pullable
|
||||||
- type: Rotatable
|
- type: Rotatable
|
||||||
|
|||||||
@@ -13,13 +13,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.49,-0.49,0.49,-0.3"
|
bounds: "-0.49,-0.49,0.49,-0.3"
|
||||||
mass: 50
|
mass: 50
|
||||||
layer:
|
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- TabletopMachineMask
|
||||||
|
layer:
|
||||||
|
- GlassAirlockLayer
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||||
|
|||||||
@@ -15,12 +15,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.45,0.45,0.45"
|
bounds: "-0.45,-0.45,0.45,0.45"
|
||||||
mass: 50
|
mass: 50
|
||||||
|
mask: # tables should collide with other tables
|
||||||
|
- TableMask
|
||||||
layer:
|
layer:
|
||||||
- VaultImpassable
|
- TableLayer
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
- VaultImpassable # tables should collide with other tables
|
|
||||||
- SmallImpassable
|
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
- type: Icon
|
- type: Icon
|
||||||
|
|||||||
@@ -16,8 +16,9 @@
|
|||||||
bounds: "-0.40,-0.30,0.40,0.45"
|
bounds: "-0.40,-0.30,0.40,0.45"
|
||||||
mass: 50
|
mass: 50
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- TableMask
|
||||||
- SmallImpassable
|
layer:
|
||||||
|
- TableLayer
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
damageModifierSet: Metallic
|
damageModifierSet: Metallic
|
||||||
@@ -61,8 +62,9 @@
|
|||||||
bounds: "-0.45,-0.45,0.45,0.45"
|
bounds: "-0.45,-0.45,0.45,0.45"
|
||||||
mass: 50
|
mass: 50
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
- SmallImpassable
|
layer:
|
||||||
|
- HalfWallLayer
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
damageModifierSet: Wood
|
damageModifierSet: Wood
|
||||||
@@ -106,8 +108,9 @@
|
|||||||
bounds: "-0.45,-0.45,0.45,0.45"
|
bounds: "-0.45,-0.45,0.45,0.45"
|
||||||
mass: 50
|
mass: 50
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
- SmallImpassable
|
layer:
|
||||||
|
- HalfWallLayer
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
damageModifierSet: Metallic
|
damageModifierSet: Metallic
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
bounds: "-0.45,-0.45,0.45,0.05"
|
bounds: "-0.45,-0.45,0.45,0.05"
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- TableMask
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Structures/Furniture/furniture.rsi
|
sprite: Structures/Furniture/furniture.rsi
|
||||||
state: bed
|
state: bed
|
||||||
|
|||||||
@@ -18,11 +18,6 @@
|
|||||||
- type: Physics
|
- type: Physics
|
||||||
canCollide: false
|
canCollide: false
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeAabb {}
|
|
||||||
layer:
|
|
||||||
- Passable
|
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
@@ -136,14 +131,6 @@
|
|||||||
state: chapel
|
state: chapel
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags: [ Carpet ]
|
tags: [ Carpet ]
|
||||||
- type: Physics
|
|
||||||
canCollide: false
|
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeAabb {}
|
|
||||||
layer:
|
|
||||||
- Passable
|
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
|
|||||||
@@ -15,10 +15,9 @@
|
|||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeCircle
|
!type:PhysShapeCircle
|
||||||
radius: 0.2
|
radius: 0.2
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
- VaultImpassable
|
|
||||||
mass: 10
|
mass: 10
|
||||||
|
mask:
|
||||||
|
- TableMask
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Structures/Furniture/chairs.rsi
|
sprite: Structures/Furniture/chairs.rsi
|
||||||
noRot: true
|
noRot: true
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
name: baseinstrument
|
name: baseinstrument
|
||||||
id: BasePlaceableInstrument
|
id: BasePlaceableInstrument
|
||||||
parent: BaseStructureDynamic
|
parent: BaseStructureDynamic
|
||||||
@@ -35,10 +35,15 @@
|
|||||||
!type:PhysShapeCircle
|
!type:PhysShapeCircle
|
||||||
radius: 0.45
|
radius: 0.45
|
||||||
mass: 50
|
mass: 50
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- Impassable
|
||||||
|
- HighImpassable
|
||||||
|
- MidImpassable
|
||||||
|
layer:
|
||||||
|
- Opaque
|
||||||
|
- HighImpassable
|
||||||
|
- MidImpassable
|
||||||
|
- BulletImpassable
|
||||||
- type: Transform
|
- type: Transform
|
||||||
anchored: true
|
anchored: true
|
||||||
|
|
||||||
|
|||||||
@@ -15,8 +15,8 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.45,0.45,0.20"
|
bounds: "-0.45,-0.45,0.45,0.20"
|
||||||
mass: 50
|
mass: 50
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- FullTileMask
|
||||||
|
layer:
|
||||||
|
- WallLayer
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
|
|||||||
@@ -18,6 +18,7 @@
|
|||||||
- Impassable
|
- Impassable
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
|
- BulletImpassable
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
drawdepth: Overdoors
|
drawdepth: Overdoors
|
||||||
offset: "0.0,0.3"
|
offset: "0.0,0.3"
|
||||||
@@ -69,19 +70,6 @@
|
|||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
state: plant-25
|
state: plant-25
|
||||||
- type: Physics
|
|
||||||
bodyType: Dynamic
|
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeCircle
|
|
||||||
radius: 0.2
|
|
||||||
position: "0.0,-0.3"
|
|
||||||
mass: 25
|
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: PottedPlantBioluminscent
|
id: PottedPlantBioluminscent
|
||||||
|
|||||||
@@ -27,10 +27,7 @@
|
|||||||
radius: 0.35
|
radius: 0.35
|
||||||
mass: 30
|
mass: 30
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MobMask
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
|
||||||
- Opaque
|
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
thresholds:
|
thresholds:
|
||||||
|
|||||||
@@ -422,7 +422,7 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
mass: 50
|
mass: 50
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- TabletopMachineMask
|
||||||
|
layer:
|
||||||
|
- TabletopMachineLayer
|
||||||
|
|||||||
@@ -14,12 +14,9 @@
|
|||||||
bounds: "-0.25,-0.5,0.25,0.5"
|
bounds: "-0.25,-0.5,0.25,0.5"
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- MobMask
|
- MachineMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- MobImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Rotatable
|
- type: Rotatable
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
|
|||||||
@@ -16,11 +16,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.45,0.45,0.45"
|
bounds: "-0.45,-0.45,0.45,0.45"
|
||||||
mass: 25
|
mass: 25
|
||||||
layer:
|
|
||||||
- MobMask
|
|
||||||
- Opaque
|
|
||||||
mask:
|
mask:
|
||||||
- MobMask
|
- MachineMask
|
||||||
|
layer:
|
||||||
|
- MachineLayer
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
damageModifierSet: Metallic
|
damageModifierSet: Metallic
|
||||||
|
|||||||
@@ -31,10 +31,9 @@
|
|||||||
bounds: "-0.25,-0.4,0.25,0.4"
|
bounds: "-0.25,-0.4,0.25,0.4"
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- MachineMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- MobImpassable
|
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
thresholds:
|
thresholds:
|
||||||
- trigger:
|
- trigger:
|
||||||
|
|||||||
@@ -18,11 +18,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.5,0.25,0.5"
|
bounds: "-0.25,-0.5,0.25,0.5"
|
||||||
mass: 25
|
mass: 25
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
- Opaque
|
|
||||||
mask:
|
mask:
|
||||||
- MobMask
|
- MachineMask
|
||||||
|
layer:
|
||||||
|
- MachineLayer
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: Machine
|
graph: Machine
|
||||||
node: machine
|
node: machine
|
||||||
|
|||||||
@@ -18,15 +18,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.5,0.25,0.5"
|
bounds: "-0.25,-0.5,0.25,0.5"
|
||||||
mass: 25
|
mass: 25
|
||||||
layer:
|
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- Opaque
|
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
- MobImpassable
|
layer:
|
||||||
- VaultImpassable
|
- MachineLayer
|
||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
@@ -71,15 +66,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.5,0.25,0.5"
|
bounds: "-0.25,-0.5,0.25,0.5"
|
||||||
mass: 25
|
mass: 25
|
||||||
layer:
|
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- Opaque
|
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
- MobImpassable
|
layer:
|
||||||
- VaultImpassable
|
- MachineLayer
|
||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
|
|||||||
@@ -34,12 +34,9 @@
|
|||||||
bounds: "-1.5,-1.5,1.5,1.5"
|
bounds: "-1.5,-1.5,1.5,1.5"
|
||||||
mass: 500
|
mass: 500
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- LargeMobMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- WallLayer
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- type: Repairable
|
- type: Repairable
|
||||||
fuelCost: 10
|
fuelCost: 10
|
||||||
doAfterDelay: 5
|
doAfterDelay: 5
|
||||||
|
|||||||
@@ -30,12 +30,9 @@
|
|||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
bounds: "-0.4,-0.4,0.4,0.4"
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- MobImpassable
|
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: Machine
|
graph: Machine
|
||||||
node: machine
|
node: machine
|
||||||
@@ -119,12 +116,9 @@
|
|||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
bounds: "-0.4,-0.4,0.4,0.4"
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- MobImpassable
|
|
||||||
- type: ResearchClient
|
- type: ResearchClient
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: Machine
|
graph: Machine
|
||||||
|
|||||||
@@ -21,11 +21,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.5,0.25,0.5"
|
bounds: "-0.25,-0.5,0.25,0.5"
|
||||||
mass: 25
|
mass: 25
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
- Opaque
|
|
||||||
mask:
|
mask:
|
||||||
- MobMask
|
- MachineMask
|
||||||
|
layer:
|
||||||
|
- MachineLayer
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: Machine
|
graph: Machine
|
||||||
node: machine
|
node: machine
|
||||||
|
|||||||
@@ -27,10 +27,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.3,-0.16,0.3,0.16"
|
bounds: "-0.3,-0.16,0.3,0.16"
|
||||||
mass: 25
|
mass: 25
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- TabletopMachineMask
|
||||||
|
layer:
|
||||||
|
- TabletopMachineLayer
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
sprite: Structures/Machines/microwave.rsi
|
sprite: Structures/Machines/microwave.rsi
|
||||||
|
|||||||
@@ -31,10 +31,10 @@
|
|||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.08,-0.35,0.15,0.25"
|
bounds: "-0.08,-0.35,0.15,0.25"
|
||||||
layer:
|
|
||||||
- SmallImpassable
|
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- TabletopMachineMask
|
||||||
|
layer:
|
||||||
|
- TabletopMachineLayer
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
sprite: Structures/Machines/juicer.rsi
|
sprite: Structures/Machines/juicer.rsi
|
||||||
|
|||||||
@@ -20,10 +20,7 @@
|
|||||||
id: brrt
|
id: brrt
|
||||||
hard: false
|
hard: false
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- FullTileMask
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.49,-0.49,0.49,0.49"
|
bounds: "-0.49,-0.49,0.49,0.49"
|
||||||
@@ -33,6 +30,7 @@
|
|||||||
- Impassable
|
- Impassable
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
|
- BulletImpassable
|
||||||
- type: Transform
|
- type: Transform
|
||||||
anchored: true
|
anchored: true
|
||||||
noRot: false
|
noRot: false
|
||||||
|
|||||||
@@ -19,9 +19,8 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.4,0.25,0.4"
|
bounds: "-0.25,-0.4,0.25,0.4"
|
||||||
mass: 25
|
mass: 25
|
||||||
layer:
|
|
||||||
- MobMask
|
|
||||||
- Opaque
|
|
||||||
mask:
|
mask:
|
||||||
- MobMask
|
- MachineMask
|
||||||
|
layer:
|
||||||
|
- MachineLayer
|
||||||
- type: SeedExtractor
|
- type: SeedExtractor
|
||||||
|
|||||||
@@ -47,5 +47,5 @@
|
|||||||
bounds: "-0.45,-0.45,0.45,0.05"
|
bounds: "-0.45,-0.45,0.45,0.05"
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- LowImpassable
|
||||||
|
|
||||||
|
|||||||
@@ -20,10 +20,9 @@
|
|||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- MachineMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- MobImpassable
|
|
||||||
- type: TraitorDeathMatchRedemption
|
- type: TraitorDeathMatchRedemption
|
||||||
placement:
|
placement:
|
||||||
mode: AlignTileAny
|
mode: AlignTileAny
|
||||||
|
|||||||
@@ -24,12 +24,9 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.45,0.25,0.45"
|
bounds: "-0.25,-0.45,0.25,0.45"
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- FullTileMask
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- WallLayer
|
||||||
- MobImpassable
|
|
||||||
mass: 100
|
mass: 100
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
thresholds:
|
thresholds:
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
abstract: true
|
abstract: true
|
||||||
id: GasPipeBase
|
id: GasPipeBase
|
||||||
|
parent: BaseItem
|
||||||
name: pipe
|
name: pipe
|
||||||
description: Holds gas.
|
description: Holds gas.
|
||||||
placement:
|
placement:
|
||||||
@@ -8,32 +9,6 @@
|
|||||||
components:
|
components:
|
||||||
- type: Item
|
- type: Item
|
||||||
size: 10
|
size: 10
|
||||||
- type: Clickable
|
|
||||||
- type: InteractionOutline
|
|
||||||
- type: MovedByPressure
|
|
||||||
- type: DamageOnHighSpeedImpact
|
|
||||||
damage:
|
|
||||||
types:
|
|
||||||
Blunt: 5
|
|
||||||
soundHit:
|
|
||||||
path: /Audio/Effects/hit_kick.ogg
|
|
||||||
- type: CollisionWake
|
|
||||||
- type: TileFrictionModifier
|
|
||||||
modifier: 0.5
|
|
||||||
- type: Physics
|
|
||||||
bodyType: Dynamic
|
|
||||||
fixedRotation: false
|
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeAabb
|
|
||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
|
||||||
mass: 5
|
|
||||||
mask:
|
|
||||||
- Impassable
|
|
||||||
- VaultImpassable
|
|
||||||
restitution: 0.3 # fite me
|
|
||||||
friction: 0.2
|
|
||||||
- type: Transform
|
- type: Transform
|
||||||
anchored: true
|
anchored: true
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
@@ -43,7 +18,6 @@
|
|||||||
- type: PipeAppearance
|
- type: PipeAppearance
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
- type: Rotatable
|
- type: Rotatable
|
||||||
- type: Pullable
|
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
thresholds:
|
thresholds:
|
||||||
- trigger:
|
- trigger:
|
||||||
|
|||||||
@@ -17,15 +17,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.4,0.25,0.4"
|
bounds: "-0.25,-0.4,0.25,0.4"
|
||||||
mass: 25
|
mass: 25
|
||||||
layer:
|
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- Opaque
|
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
- MobImpassable
|
layer:
|
||||||
- VaultImpassable
|
- MachineLayer
|
||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
|
|||||||
@@ -16,6 +16,12 @@
|
|||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
|
fixtures:
|
||||||
|
- shape:
|
||||||
|
!type:PhysShapeAabb
|
||||||
|
bounds: "-0.25,-0.5,0.25,0.5"
|
||||||
|
mask:
|
||||||
|
- SubfloorMask
|
||||||
- type: Transform
|
- type: Transform
|
||||||
anchored: true
|
anchored: true
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
@@ -60,13 +66,6 @@
|
|||||||
drawdepth: ThickPipe
|
drawdepth: ThickPipe
|
||||||
sprite: Structures/Piping/disposal.rsi
|
sprite: Structures/Piping/disposal.rsi
|
||||||
state: pipe-b
|
state: pipe-b
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeAabb
|
|
||||||
bounds: "-0.25,-0.5,0.25,0.5"
|
|
||||||
layer: [ Underplating ]
|
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
node: broken
|
node: broken
|
||||||
@@ -87,13 +86,6 @@
|
|||||||
- type: DisposalVisualizer
|
- type: DisposalVisualizer
|
||||||
state_free: conpipe-s
|
state_free: conpipe-s
|
||||||
state_anchored: pipe-s
|
state_anchored: pipe-s
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeAabb
|
|
||||||
bounds: "-0.25,-0.5,0.25,0.5"
|
|
||||||
layer: [ Underplating ]
|
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
node: pipe
|
node: pipe
|
||||||
@@ -120,13 +112,6 @@
|
|||||||
interfaces:
|
interfaces:
|
||||||
- key: enum.DisposalTaggerUiKey.Key
|
- key: enum.DisposalTaggerUiKey.Key
|
||||||
type: DisposalTaggerBoundUserInterface
|
type: DisposalTaggerBoundUserInterface
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
- shape:
|
|
||||||
!type:PhysShapeAabb
|
|
||||||
bounds: "-0.25,-0.5,0.25,0.5"
|
|
||||||
layer: [ Underplating ]
|
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
node: tagger
|
node: tagger
|
||||||
@@ -147,13 +132,13 @@
|
|||||||
- type: DisposalVisualizer
|
- type: DisposalVisualizer
|
||||||
state_free: conpipe-t
|
state_free: conpipe-t
|
||||||
state_anchored: pipe-t
|
state_anchored: pipe-t
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.5,0.25,0.4"
|
bounds: "-0.25,-0.5,0.25,0.4"
|
||||||
layer: [ Underplating ]
|
mask:
|
||||||
|
- SubfloorMask
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
node: trunk
|
node: trunk
|
||||||
@@ -186,13 +171,13 @@
|
|||||||
interfaces:
|
interfaces:
|
||||||
- key: enum.DisposalRouterUiKey.Key
|
- key: enum.DisposalRouterUiKey.Key
|
||||||
type: DisposalRouterBoundUserInterface
|
type: DisposalRouterBoundUserInterface
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.5,0.25,0.5"
|
bounds: "-0.5,-0.5,0.25,0.5"
|
||||||
layer: [ Underplating ]
|
mask:
|
||||||
|
- SubfloorMask
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
node: router
|
node: router
|
||||||
@@ -218,13 +203,13 @@
|
|||||||
state_anchored: pipe-j2s
|
state_anchored: pipe-j2s
|
||||||
- type: Flippable
|
- type: Flippable
|
||||||
mirrorEntity: DisposalRouter
|
mirrorEntity: DisposalRouter
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.5,0.5,0.5"
|
bounds: "-0.25,-0.5,0.5,0.5"
|
||||||
layer: [ Underplating ]
|
mask:
|
||||||
|
- SubfloorMask
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: DisposalJunction
|
id: DisposalJunction
|
||||||
@@ -248,13 +233,13 @@
|
|||||||
state_anchored: pipe-j1
|
state_anchored: pipe-j1
|
||||||
- type: Flippable
|
- type: Flippable
|
||||||
mirrorEntity: DisposalJunctionFlipped
|
mirrorEntity: DisposalJunctionFlipped
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.5,0.25,0.5"
|
bounds: "-0.5,-0.5,0.25,0.5"
|
||||||
layer: [ Underplating ]
|
mask:
|
||||||
|
- SubfloorMask
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
node: junction
|
node: junction
|
||||||
@@ -280,13 +265,13 @@
|
|||||||
state_anchored: pipe-j2
|
state_anchored: pipe-j2
|
||||||
- type: Flippable
|
- type: Flippable
|
||||||
mirrorEntity: DisposalJunction
|
mirrorEntity: DisposalJunction
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.5,0.5,0.5"
|
bounds: "-0.25,-0.5,0.5,0.5"
|
||||||
layer: [ Underplating ]
|
mask:
|
||||||
|
- SubfloorMask
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: DisposalYJunction
|
id: DisposalYJunction
|
||||||
@@ -308,13 +293,13 @@
|
|||||||
- type: DisposalVisualizer
|
- type: DisposalVisualizer
|
||||||
state_free: conpipe-y
|
state_free: conpipe-y
|
||||||
state_anchored: pipe-y
|
state_anchored: pipe-y
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.5,0.5,0.25"
|
bounds: "-0.5,-0.5,0.5,0.25"
|
||||||
layer: [ Underplating ]
|
mask:
|
||||||
|
- SubfloorMask
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
node: yJunction
|
node: yJunction
|
||||||
@@ -335,13 +320,13 @@
|
|||||||
- type: DisposalVisualizer
|
- type: DisposalVisualizer
|
||||||
state_free: conpipe-c
|
state_free: conpipe-c
|
||||||
state_anchored: pipe-c
|
state_anchored: pipe-c
|
||||||
- type: Physics
|
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.5,0.25,0.25"
|
bounds: "-0.5,-0.5,0.25,0.25"
|
||||||
layer: [ Underplating ]
|
mask:
|
||||||
|
- SubfloorMask
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
node: bend
|
node: bend
|
||||||
|
|||||||
@@ -27,12 +27,9 @@
|
|||||||
bounds: "-0.25,-0.4,0.25,0.4"
|
bounds: "-0.25,-0.4,0.25,0.4"
|
||||||
mass: 30
|
mass: 30
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- MachineLayer
|
||||||
- SmallImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- MobImpassable
|
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
thresholds:
|
thresholds:
|
||||||
- trigger:
|
- trigger:
|
||||||
|
|||||||
@@ -17,10 +17,9 @@
|
|||||||
bounds: "-0.45,-0.45,0.45,0.45"
|
bounds: "-0.45,-0.45,0.45,0.45"
|
||||||
mass: 25
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Opaque
|
- MachineMask
|
||||||
- Impassable
|
layer:
|
||||||
- MobImpassable
|
- MachineLayer
|
||||||
- VaultImpassable
|
|
||||||
- type: Transform
|
- type: Transform
|
||||||
anchored: true
|
anchored: true
|
||||||
noRot: false
|
noRot: false
|
||||||
|
|||||||
@@ -26,8 +26,8 @@
|
|||||||
layer: [None]
|
layer: [None]
|
||||||
mask:
|
mask:
|
||||||
# Has to hit mobs, singularity, and singularity generator
|
# Has to hit mobs, singularity, and singularity generator
|
||||||
- MobMask
|
|
||||||
- Opaque
|
- Opaque
|
||||||
|
- FullTileMask
|
||||||
- type: ParticleProjectile
|
- type: ParticleProjectile
|
||||||
- type: SinguloFood
|
- type: SinguloFood
|
||||||
# Energy is setup by the PA particle fire function.
|
# Energy is setup by the PA particle fire function.
|
||||||
|
|||||||
@@ -16,15 +16,10 @@
|
|||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.45,0.45,0.45"
|
bounds: "-0.45,-0.45,0.45,0.45"
|
||||||
mass: 25
|
mass: 25
|
||||||
layer:
|
|
||||||
- Impassable
|
|
||||||
- MobImpassable
|
|
||||||
- VaultImpassable
|
|
||||||
- Opaque
|
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- MachineMask
|
||||||
- MobImpassable
|
layer:
|
||||||
- VaultImpassable
|
- MachineLayer
|
||||||
- type: Transform
|
- type: Transform
|
||||||
anchored: true
|
anchored: true
|
||||||
noRot: true
|
noRot: true
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user