Added threshold to DoAfter's user and target movement checks (#2585)
* Added threshold to DoAfter user and target movement checks * Fixed spacing * Update Content.Server/GameObjects/EntitySystems/DoAfter/DoAfterEventArgs.cs Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Shared.GameObjects.Components;
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@@ -31,6 +31,7 @@ namespace Content.Server.GameObjects.Components
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doAfter.EventArgs.Delay,
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doAfter.EventArgs.BreakOnUserMove,
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doAfter.EventArgs.BreakOnTargetMove,
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doAfter.EventArgs.MovementThreshold,
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doAfter.EventArgs.Target?.Uid ?? EntityUid.Invalid);
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toAdd.Add(clientDoAfter);
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