Added threshold to DoAfter's user and target movement checks (#2585)

* Added threshold to DoAfter user and target movement checks

* Fixed spacing

* Update Content.Server/GameObjects/EntitySystems/DoAfter/DoAfterEventArgs.cs

Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Manel Navola
2020-11-22 03:58:31 +01:00
committed by GitHub
parent 86c2e989e6
commit 8c81e7c767
5 changed files with 21 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Shared.GameObjects.Components;
@@ -31,6 +31,7 @@ namespace Content.Server.GameObjects.Components
doAfter.EventArgs.Delay,
doAfter.EventArgs.BreakOnUserMove,
doAfter.EventArgs.BreakOnTargetMove,
doAfter.EventArgs.MovementThreshold,
doAfter.EventArgs.Target?.Uid ?? EntityUid.Invalid);
toAdd.Add(clientDoAfter);