Added threshold to DoAfter's user and target movement checks (#2585)
* Added threshold to DoAfter user and target movement checks * Fixed spacing * Update Content.Server/GameObjects/EntitySystems/DoAfter/DoAfterEventArgs.cs Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -114,7 +114,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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// Predictions
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if (doAfter.BreakOnUserMove)
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{
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if (userGrid != doAfter.UserGrid)
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if (!userGrid.InRange(EntityManager, doAfter.UserGrid, doAfter.MovementThreshold))
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{
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comp.Cancel(id, currentTime);
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continue;
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@@ -123,7 +123,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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if (doAfter.BreakOnTargetMove)
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{
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if (EntityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity) && targetEntity.Transform.Coordinates != doAfter.TargetGrid)
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if (EntityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity) && !targetEntity.Transform.Coordinates.InRange(EntityManager, doAfter.TargetGrid, doAfter.MovementThreshold))
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{
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comp.Cancel(id, currentTime);
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continue;
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