Add chat.max_announcement_length cvar (#23571)

* Add announce message length to UI and make a cvar for it

* Update comm console server-side trim to use the cvar

* Rely on the new OnTextChanged event

Because OnKeyBindUp only works for keys that have binds

* Add a similar indicator to nukies' war declaration UI

* Remove message length indicators for now cuz it requires the engine update

* Rename cvar slightly

* Refactor duplicated code to a helper method

* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens

* Rename to chat.max_announcement_length
This commit is contained in:
Kot
2024-01-21 13:14:01 +04:00
committed by GitHub
parent a2d5d74b46
commit 8c5898b006
9 changed files with 61 additions and 69 deletions

View File

@@ -1,13 +1,16 @@
using Content.Shared.NukeOps;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.NukeOps;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
using Robust.Shared.Configuration;
namespace Content.Client.NukeOps;
[UsedImplicitly]
public sealed class WarDeclaratorBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[ViewVariables]
private WarDeclaratorWindow? _window;
@@ -44,6 +47,8 @@ public sealed class WarDeclaratorBoundUserInterface : BoundUserInterface
private void OnWarDeclaratorActivated(string message)
{
SendMessage(new WarDeclaratorActivateMessage(message));
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
var msg = SharedChatSystem.SanitizeAnnouncement(message, maxLength);
SendMessage(new WarDeclaratorActivateMessage(msg));
}
}