Add chat.max_announcement_length cvar (#23571)
* Add announce message length to UI and make a cvar for it * Update comm console server-side trim to use the cvar * Rely on the new OnTextChanged event Because OnKeyBindUp only works for keys that have binds * Add a similar indicator to nukies' war declaration UI * Remove message length indicators for now cuz it requires the engine update * Rename cvar slightly * Refactor duplicated code to a helper method * Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens * Rename to chat.max_announcement_length
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@@ -1,13 +1,16 @@
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using Content.Shared.NukeOps;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.NukeOps;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Timing;
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using Robust.Shared.Configuration;
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namespace Content.Client.NukeOps;
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[UsedImplicitly]
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public sealed class WarDeclaratorBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[ViewVariables]
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private WarDeclaratorWindow? _window;
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@@ -44,6 +47,8 @@ public sealed class WarDeclaratorBoundUserInterface : BoundUserInterface
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private void OnWarDeclaratorActivated(string message)
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{
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SendMessage(new WarDeclaratorActivateMessage(message));
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var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
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var msg = SharedChatSystem.SanitizeAnnouncement(message, maxLength);
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SendMessage(new WarDeclaratorActivateMessage(msg));
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}
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}
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