Add chat.max_announcement_length cvar (#23571)

* Add announce message length to UI and make a cvar for it

* Update comm console server-side trim to use the cvar

* Rely on the new OnTextChanged event

Because OnKeyBindUp only works for keys that have binds

* Add a similar indicator to nukies' war declaration UI

* Remove message length indicators for now cuz it requires the engine update

* Rename cvar slightly

* Refactor duplicated code to a helper method

* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens

* Rename to chat.max_announcement_length
This commit is contained in:
Kot
2024-01-21 13:14:01 +04:00
committed by GitHub
parent a2d5d74b46
commit 8c5898b006
9 changed files with 61 additions and 69 deletions

View File

@@ -1,5 +1,7 @@
using Content.Shared.Communications;
using Robust.Client.GameObjects;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Communications;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
namespace Content.Client.Communications.UI
@@ -7,6 +9,7 @@ namespace Content.Client.Communications.UI
public sealed class CommunicationsConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[ViewVariables]
private CommunicationsConsoleMenu? _menu;
@@ -63,22 +66,9 @@ namespace Content.Client.Communications.UI
public void AnnounceButtonPressed(string message)
{
var msg = (message.Length <= 256 ? message.Trim() : $"{message.Trim().Substring(0, 256)}...").ToCharArray();
// No more than 2 newlines, other replaced to spaces
var newlines = 0;
for (var i = 0; i < msg.Length; i++)
{
if (msg[i] != '\n')
continue;
if (newlines >= 2)
msg[i] = ' ';
newlines++;
}
SendMessage(new CommunicationsConsoleAnnounceMessage(new string(msg)));
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
var msg = SharedChatSystem.SanitizeAnnouncement(message, maxLength);
SendMessage(new CommunicationsConsoleAnnounceMessage(msg));
}
public void CallShuttle()