Make destructible test more reliable (#9425)
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@@ -6,6 +6,7 @@ using System.Threading.Tasks;
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using Content.Client.IoC;
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using Content.Client.IoC;
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using Content.Client.Parallax.Managers;
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using Content.Client.Parallax.Managers;
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using Content.IntegrationTests.Tests;
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using Content.IntegrationTests.Tests;
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using Content.IntegrationTests.Tests.Destructible;
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using Content.IntegrationTests.Tests.DeviceNetwork;
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using Content.IntegrationTests.Tests.DeviceNetwork;
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using Content.IntegrationTests.Tests.Interaction.Click;
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using Content.IntegrationTests.Tests.Interaction.Click;
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using Content.IntegrationTests.Tests.Networking;
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using Content.IntegrationTests.Tests.Networking;
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@@ -106,6 +107,7 @@ public static class PoolManager
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IoCManager.Resolve<IEntitySystemManager>()
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IoCManager.Resolve<IEntitySystemManager>()
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.LoadExtraSystemType<InteractionSystemTests.TestInteractionSystem>();
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.LoadExtraSystemType<InteractionSystemTests.TestInteractionSystem>();
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<DeviceNetworkTestSystem>();
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<DeviceNetworkTestSystem>();
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestDestructibleListenerSystem>();
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IoCManager.Resolve<ILogManager>().GetSawmill("loc").Level = LogLevel.Error;
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IoCManager.Resolve<ILogManager>().GetSawmill("loc").Level = LogLevel.Error;
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};
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};
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@@ -39,6 +39,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageTypeEntityId, coordinates);
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sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageTypeEntityId, coordinates);
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sDamageableComponent = IoCManager.Resolve<IEntityManager>().GetComponent<DamageableComponent>(sDestructibleEntity);
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sDamageableComponent = IoCManager.Resolve<IEntityManager>().GetComponent<DamageableComponent>(sDestructibleEntity);
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sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
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sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
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sTestThresholdListenerSystem.ThresholdsReached.Clear();
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sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
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sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
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});
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});
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@@ -36,6 +36,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDestructionEntityId, coordinates);
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sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDestructionEntityId, coordinates);
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sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
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sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
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sTestThresholdListenerSystem.ThresholdsReached.Clear();
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});
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});
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await server.WaitAssertion(() =>
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await server.WaitAssertion(() =>
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@@ -1,9 +1,8 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Destructible;
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using Content.Server.Destructible;
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using Content.Shared.GameTicking;
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using Content.Shared.GameTicking;
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using Content.Shared.Module;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests.Destructible
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namespace Content.IntegrationTests.Tests.Destructible
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{
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{
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@@ -11,19 +10,14 @@ namespace Content.IntegrationTests.Tests.Destructible
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/// This is just a system for testing destructible thresholds. Whenever any threshold is reached, this will add that
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/// This is just a system for testing destructible thresholds. Whenever any threshold is reached, this will add that
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/// threshold to a list for checking during testing.
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/// threshold to a list for checking during testing.
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/// </summary>
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/// </summary>
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[Reflect(false)]
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public sealed class TestDestructibleListenerSystem : EntitySystem
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public sealed class TestDestructibleListenerSystem : EntitySystem
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{
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{
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[Dependency] private readonly IModuleManager _modManager;
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public readonly List<DamageThresholdReached> ThresholdsReached = new();
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public readonly List<DamageThresholdReached> ThresholdsReached = new();
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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if (_modManager.IsClientModule)
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return;
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SubscribeLocalEvent<DestructibleComponent, DamageThresholdReached>(AddThresholdsToList);
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SubscribeLocalEvent<DestructibleComponent, DamageThresholdReached>(AddThresholdsToList);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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}
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}
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