Add PDA Ringtones (#5842)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
TheDarkElites
2022-02-08 04:39:23 -05:00
committed by GitHub
parent b499ef61b0
commit 8c47d6103f
29 changed files with 590 additions and 2 deletions

View File

@@ -0,0 +1,136 @@
using Content.Server.UserInterface;
using Content.Shared.PDA.Ringer;
using Robust.Shared.GameObjects;
using Robust.Shared.Audio;
using Robust.Server.Player;
using Robust.Shared.Player;
using System;
using System.Collections.Generic;
using Content.Shared.Audio;
using Content.Shared.PDA;
using Content.Shared.Sound;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.PDA.Ringer
{
public sealed class RingerSystem : SharedRingerSystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
// General Event Subscriptions
SubscribeLocalEvent<RingerComponent, ComponentInit>(RandomizeRingtone);
// RingerBoundUserInterface Subscriptions
SubscribeLocalEvent<RingerComponent, RingerSetRingtoneMessage>(OnSetRingtone);
SubscribeLocalEvent<RingerComponent, RingerPlayRingtoneMessage>(RingerPlayRingtone);
SubscribeLocalEvent<RingerComponent, RingerRequestUpdateInterfaceMessage>(UpdateRingerUserInterfaceDriver);
}
//Event Functions
private void RingerPlayRingtone(EntityUid uid, RingerComponent ringer, RingerPlayRingtoneMessage args)
{
ringer.IsPlaying = true;
UpdateRingerUserInterface(ringer);
}
private void UpdateRingerUserInterfaceDriver(EntityUid uid, RingerComponent ringer, RingerRequestUpdateInterfaceMessage args)
{
UpdateRingerUserInterface(ringer);
}
private void OnSetRingtone(EntityUid uid, RingerComponent ringer, RingerSetRingtoneMessage args)
{
// Client sent us an updated ringtone so set it to that.
if (args.Ringtone.Length != RingtoneLength) return;
UpdateRingerRingtone(ringer, args.Ringtone);
}
public void RandomizeRingtone(EntityUid uid, RingerComponent ringer, ComponentInit args)
{
// Default to using C pentatonic so it at least sounds not terrible.
var notes = new[]
{
Note.C,
Note.D,
Note.E,
Note.G,
Note.A,
};
var ringtone = new Note[RingtoneLength];
for (var i = 0; i < 4; i++)
{
ringtone[i] = _random.Pick(notes);
}
UpdateRingerRingtone(ringer, ringtone);
}
//Non Event Functions
private bool UpdateRingerRingtone(RingerComponent ringer, Note[] ringtone)
{
// Assume validation has already happened.
ringer.Ringtone = ringtone;
UpdateRingerUserInterface(ringer);
return true;
}
private void UpdateRingerUserInterface(RingerComponent ringer)
{
var ui = ringer.Owner.GetUIOrNull(RingerUiKey.Key);
ui?.SetState(new RingerUpdateState(ringer.IsPlaying, ringer.Ringtone));
}
public bool ToggleRingerUI(RingerComponent ringer, IPlayerSession session)
{
var ui = ringer.Owner.GetUIOrNull(RingerUiKey.Key);
ui?.Toggle(session);
return true;
}
public override void Update(float frameTime) //Responsible for actually playing the ringtone
{
foreach(var ringer in EntityManager.EntityQuery<RingerComponent>())
{
// If this is perf problem then something something custom tracking via hashset.
if (!ringer.IsPlaying)
continue;
ringer.TimeElapsed += frameTime;
if (ringer.TimeElapsed < NoteDelay) continue;
ringer.TimeElapsed -= NoteDelay;
SoundSystem.Play(Filter.Pvs(ringer.Owner, entityManager: EntityManager), GetSound(ringer.Ringtone[ringer.NoteCount]));
ringer.NoteCount++;
if (ringer.NoteCount > 3)
{
ringer.IsPlaying = false;
UpdateRingerUserInterface(ringer);
ringer.TimeElapsed = 0;
ringer.NoteCount = 0;
break;
}
}
}
private string GetSound(Note note)
{
return new ResourcePath("/Audio/Effects/RingtoneNotes/" + note.ToString().ToLower()) + ".ogg";
}
}
}