Remove unused includes in Ninja (#41207)
* Remove Unused * Additional cleanup
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@@ -1,7 +1,6 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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using Content.Shared.Actions.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Ninja.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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@@ -3,7 +3,6 @@ using Content.Shared.Ninja.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Ninja.Components;
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namespace Content.Shared.Ninja.Components;
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@@ -1,17 +1,12 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared.Ninja.Systems;
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namespace Content.Shared.Ninja.Systems;
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@@ -21,7 +16,6 @@ namespace Content.Shared.Ninja.Systems;
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public sealed class DashAbilitySystem : EntitySystem
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public sealed class DashAbilitySystem : EntitySystem
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{
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{
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[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
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[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
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[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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@@ -1,10 +1,8 @@
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.Components;
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using Content.Shared.CombatMode;
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using Content.Shared.CombatMode;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Components;
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@@ -18,7 +16,6 @@ namespace Content.Shared.Ninja.Systems;
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/// </summary>
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/// </summary>
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public abstract class SharedNinjaGlovesSystem : EntitySystem
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public abstract class SharedNinjaGlovesSystem : EntitySystem
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{
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
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[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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@@ -1,4 +1,3 @@
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using Content.Shared.Clothing.Components;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Events;
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