Cleans up StatusIconSystem and fixing some bugs (#28270)
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@@ -1,21 +1,40 @@
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using System.Linq;
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using Content.Shared.Ghost;
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using Content.Shared.Humanoid;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Content.Shared.Zombies;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Zombies;
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public sealed class ZombieSystem : EntitySystem
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public sealed class ZombieSystem : SharedZombieSystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ZombieComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<ZombieComponent, CanDisplayStatusIconsEvent>(OnCanDisplayStatusIcons);
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SubscribeLocalEvent<InitialInfectedComponent, CanDisplayStatusIconsEvent>(OnCanDisplayStatusIcons);
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SubscribeLocalEvent<ZombieComponent, GetStatusIconsEvent>(GetZombieIcon);
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SubscribeLocalEvent<InitialInfectedComponent, GetStatusIconsEvent>(GetInitialInfectedIcon);
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}
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private void GetZombieIcon(Entity<ZombieComponent> ent, ref GetStatusIconsEvent args)
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{
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var iconPrototype = _prototype.Index(ent.Comp.StatusIcon);
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args.StatusIcons.Add(iconPrototype);
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}
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private void GetInitialInfectedIcon(Entity<InitialInfectedComponent> ent, ref GetStatusIconsEvent args)
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{
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if (HasComp<ZombieComponent>(ent))
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return;
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var iconPrototype = _prototype.Index(ent.Comp.StatusIcon);
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args.StatusIcons.Add(iconPrototype);
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}
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private void OnStartup(EntityUid uid, ZombieComponent component, ComponentStartup args)
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@@ -31,29 +50,4 @@ public sealed class ZombieSystem : EntitySystem
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sprite.LayerSetColor(i, component.SkinColor);
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}
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}
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/// <summary>
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/// Determines whether a player should be able to see the StatusIcon for zombies.
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/// </summary>
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private void OnCanDisplayStatusIcons(EntityUid uid, ZombieComponent component, ref CanDisplayStatusIconsEvent args)
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{
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if (HasComp<ZombieComponent>(args.User) || HasComp<InitialInfectedComponent>(args.User) || HasComp<ShowZombieIconsComponent>(args.User))
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return;
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if (component.IconVisibleToGhost && HasComp<GhostComponent>(args.User))
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return;
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args.Cancelled = true;
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}
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private void OnCanDisplayStatusIcons(EntityUid uid, InitialInfectedComponent component, ref CanDisplayStatusIconsEvent args)
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{
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if (HasComp<InitialInfectedComponent>(args.User) && !HasComp<ZombieComponent>(args.User))
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return;
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if (component.IconVisibleToGhost && HasComp<GhostComponent>(args.User))
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return;
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args.Cancelled = true;
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}
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}
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