Revert "ctrl-rclick tweaks" (#7171)

This commit is contained in:
metalgearsloth
2022-03-18 15:40:02 +11:00
committed by GitHub
parent aec9dc4d82
commit 8bf00b40cd
7 changed files with 209 additions and 39 deletions

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@@ -13,6 +13,9 @@ namespace Content.Client.Pulling
base.Initialize(); base.Initialize();
UpdatesAfter.Add(typeof(PhysicsSystem)); UpdatesAfter.Add(typeof(PhysicsSystem));
SubscribeLocalEvent<SharedPullableComponent, PullableMoveMessage>(OnPullableMove);
SubscribeLocalEvent<SharedPullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
} }
} }
} }

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@@ -0,0 +1,120 @@
using System;
using System.Collections.Generic;
using Content.Shared.Pulling;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Controllers;
namespace Content.Server.Physics.Controllers
{
public sealed class PullController : VirtualController
{
// Parameterization for pulling:
// Speeds. Note that the speed is mass-independent (multiplied by mass).
// Instead, tuning to mass is done via the mass values below.
// Note that setting the speed too high results in overshoots (stabilized by drag, but bad)
private const float AccelModifierHigh = 15f;
private const float AccelModifierLow = 60.0f;
// High/low-mass marks. Curve is constant-lerp-constant, i.e. if you can even pull an item,
// you'll always get at least AccelModifierLow and no more than AccelModifierHigh.
private const float AccelModifierHighMass = 70.0f; // roundstart saltern emergency closet
private const float AccelModifierLowMass = 5.0f; // roundstart saltern emergency crowbar
// Used to control settling (turns off pulling).
private const float MaximumSettleVelocity = 0.1f;
private const float MaximumSettleDistance = 0.01f;
// Settle shutdown control.
// Mustn't be too massive, as that causes severe mispredicts *and can prevent it ever resolving*.
// Exists to bleed off "I pulled my crowbar" overshoots.
// Minimum velocity for shutdown to be necessary. This prevents stuff getting stuck b/c too much shutdown.
private const float SettleMinimumShutdownVelocity = 0.25f;
// Distance in which settle shutdown multiplier is at 0. It then scales upwards linearly with closer distances.
private const float SettleShutdownDistance = 1.0f;
// Velocity change of -LinearVelocity * frameTime * this
private const float SettleShutdownMultiplier = 20.0f;
[Dependency] private readonly SharedPullingSystem _pullableSystem = default!;
public override void Initialize()
{
UpdatesAfter.Add(typeof(MoverController));
base.Initialize();
}
public override void UpdateBeforeSolve(bool prediction, float frameTime)
{
base.UpdateBeforeSolve(prediction, frameTime);
foreach (var pullable in _pullableSystem.Moving)
{
// There's a 1-frame delay between stopping moving something and it leaving the Moving set.
// This can include if leaving the Moving set due to not being pulled anymore,
// or due to being deleted.
if (pullable.Deleted)
{
continue;
}
if (pullable.MovingTo == null)
{
continue;
}
if (pullable.Puller is not {Valid: true} puller)
{
continue;
}
// Now that's over with...
var pullerPosition = EntityManager.GetComponent<TransformComponent>(puller).MapPosition;
var movingTo = pullable.MovingTo.Value.ToMap(EntityManager);
if (movingTo.MapId != pullerPosition.MapId)
{
_pullableSystem.StopMoveTo(pullable);
continue;
}
if (!EntityManager.TryGetComponent<PhysicsComponent?>(pullable.Owner, out var physics) ||
physics.BodyType == BodyType.Static ||
movingTo.MapId != EntityManager.GetComponent<TransformComponent>(pullable.Owner).MapID)
{
_pullableSystem.StopMoveTo(pullable);
continue;
}
var movingPosition = movingTo.Position;
var ownerPosition = EntityManager.GetComponent<TransformComponent>(pullable.Owner).MapPosition.Position;
var diff = movingPosition - ownerPosition;
var diffLength = diff.Length;
if ((diffLength < MaximumSettleDistance) && (physics.LinearVelocity.Length < MaximumSettleVelocity))
{
physics.LinearVelocity = Vector2.Zero;
_pullableSystem.StopMoveTo(pullable);
continue;
}
var impulseModifierLerp = Math.Min(1.0f, Math.Max(0.0f, (physics.Mass - AccelModifierLowMass) / (AccelModifierHighMass - AccelModifierLowMass)));
var impulseModifier = MathHelper.Lerp(AccelModifierLow, AccelModifierHigh, impulseModifierLerp);
var multiplier = diffLength < 1 ? impulseModifier * diffLength : impulseModifier;
// Note the implication that the real rules of physics don't apply to pulling control.
var accel = diff.Normalized * multiplier;
// Now for the part where velocity gets shutdown...
if ((diffLength < SettleShutdownDistance) && (physics.LinearVelocity.Length >= SettleMinimumShutdownVelocity))
{
// Shutdown velocity increases as we get closer to centre
var scaling = (SettleShutdownDistance - diffLength) / SettleShutdownDistance;
accel -= physics.LinearVelocity * SettleShutdownMultiplier * scaling;
}
physics.WakeBody();
var impulse = accel * physics.Mass * frameTime;
physics.ApplyLinearImpulse(impulse);
}
}
}
}

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@@ -1,11 +1,9 @@
using Content.Server.Throwing;
using Content.Shared.Input; using Content.Shared.Input;
using Content.Shared.Pulling; using Content.Shared.Pulling;
using Content.Shared.Pulling.Components; using Content.Shared.Pulling.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Input.Binding; using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Players; using Robust.Shared.Players;
namespace Content.Server.Pulling namespace Content.Server.Pulling
@@ -19,6 +17,9 @@ namespace Content.Server.Pulling
UpdatesAfter.Add(typeof(PhysicsSystem)); UpdatesAfter.Add(typeof(PhysicsSystem));
SubscribeLocalEvent<SharedPullableComponent, PullableMoveMessage>(OnPullableMove);
SubscribeLocalEvent<SharedPullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
CommandBinds.Builder CommandBinds.Builder
.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(HandleReleasePulledObject)) .Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(HandleReleasePulledObject))
.Register<PullingSystem>(); .Register<PullingSystem>();
@@ -43,32 +44,5 @@ namespace Content.Server.Pulling
TryStopPull(pullable); TryStopPull(pullable);
} }
public override bool TryMoveTo(SharedPullableComponent pullable, EntityCoordinates to)
{
if (!base.TryMoveTo(pullable, to)) return false;
var xformQuery = GetEntityQuery<TransformComponent>();
var pullableXform = xformQuery.GetComponent(pullable.Owner);
var targetPos = to.ToMap(EntityManager);
if (targetPos.MapId != pullableXform.MapID) return false;
var pullablePos = pullableXform.WorldPosition;
if (pullablePos.EqualsApprox(targetPos.Position, 0.01f)) return false;
var vec = (targetPos.Position - pullablePos);
// Just move it to the spot for finetuning
if (vec.Length < 0.15f)
{
pullableXform.WorldPosition = targetPos.Position;
return true;
}
pullable.Owner.TryThrow(vec, 3f);
return true;
}
} }
} }

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@@ -28,7 +28,6 @@ namespace Content.Shared.Pulling.Components
if (Pulling != default) if (Pulling != default)
{ {
// This is absolute paranoia but it's also absolutely necessary. Too many puller state bugs. - 20kdc // This is absolute paranoia but it's also absolutely necessary. Too many puller state bugs. - 20kdc
// Good thing Pulling is nullable now.
Logger.ErrorS("c.go.c.pulling", "PULLING STATE CORRUPTION IMMINENT IN PULLER {0} - OnRemove called when Pulling is set!", Owner); Logger.ErrorS("c.go.c.pulling", "PULLING STATE CORRUPTION IMMINENT IN PULLER {0} - OnRemove called when Pulling is set!", Owner);
} }
base.OnRemove(); base.OnRemove();

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@@ -1,8 +1,24 @@
using System;
using System.Linq; using System.Linq;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.GameTicking;
using Content.Shared.Input;
using Content.Shared.Physics.Pull; using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components; using Content.Shared.Pulling.Components;
using Content.Shared.Pulling.Events;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics.Joints;
using Robust.Shared.Players;
using Robust.Shared.Utility;
namespace Content.Shared.Pulling namespace Content.Shared.Pulling
{ {
@@ -37,6 +53,9 @@ namespace Content.Shared.Pulling
var pullerPhysics = EntityManager.GetComponent<PhysicsComponent>(puller.Owner); var pullerPhysics = EntityManager.GetComponent<PhysicsComponent>(puller.Owner);
var pullablePhysics = EntityManager.GetComponent<PhysicsComponent>(pullable.Owner); var pullablePhysics = EntityManager.GetComponent<PhysicsComponent>(pullable.Owner);
// MovingTo shutdown
ForceSetMovingTo(pullable, null);
// Joint shutdown // Joint shutdown
if (EntityManager.TryGetComponent<JointComponent?>(puller.Owner, out var jointComp)) if (EntityManager.TryGetComponent<JointComponent?>(puller.Owner, out var jointComp))
{ {
@@ -134,5 +153,31 @@ namespace Content.Shared.Pulling
// DO NOT ADD ADDITIONAL LOGIC IN THIS FUNCTION. Do it in ForceRelationship. // DO NOT ADD ADDITIONAL LOGIC IN THIS FUNCTION. Do it in ForceRelationship.
ForceRelationship(null, pullable); ForceRelationship(null, pullable);
} }
public void ForceSetMovingTo(SharedPullableComponent pullable, EntityCoordinates? movingTo)
{
if (pullable.MovingTo == movingTo)
{
return;
}
// Don't allow setting a MovingTo if there's no puller.
// The other half of this guarantee (shutting down a MovingTo if the puller goes away) is enforced in ForceRelationship.
if ((pullable.Puller == null) && (movingTo != null))
{
return;
}
pullable.MovingTo = movingTo;
if (movingTo == null)
{
RaiseLocalEvent(pullable.Owner, new PullableStopMovingMessage());
}
else
{
RaiseLocalEvent(pullable.Owner, new PullableMoveMessage());
}
}
} }
} }

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@@ -4,8 +4,11 @@ using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components; using Content.Shared.Pulling.Components;
using Content.Shared.Pulling.Events; using Content.Shared.Pulling.Events;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.IoC;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Log;
namespace Content.Shared.Pulling namespace Content.Shared.Pulling
{ {
@@ -26,12 +29,12 @@ namespace Content.Shared.Pulling
return false; return false;
} }
if (!EntityManager.TryGetComponent<IPhysBody?>(pulled, out var physics)) if (!EntityManager.TryGetComponent<IPhysBody?>(pulled, out var _physics))
{ {
return false; return false;
} }
if (physics.BodyType == BodyType.Static) if (_physics.BodyType == BodyType.Static)
{ {
return false; return false;
} }
@@ -178,7 +181,7 @@ namespace Content.Shared.Pulling
return true; return true;
} }
public virtual bool TryMoveTo(SharedPullableComponent pullable, EntityCoordinates to) public bool TryMoveTo(SharedPullableComponent pullable, EntityCoordinates to)
{ {
if (pullable.Puller == null) if (pullable.Puller == null)
{ {
@@ -190,8 +193,13 @@ namespace Content.Shared.Pulling
return false; return false;
} }
// Action handled under server _pullSm.ForceSetMovingTo(pullable, to);
return true; return true;
} }
public void StopMoveTo(SharedPullableComponent pullable)
{
_pullSm.ForceSetMovingTo(pullable, null);
}
} }
} }

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@@ -4,7 +4,6 @@ using System.Diagnostics.CodeAnalysis;
using Content.Shared.Alert; using Content.Shared.Alert;
using Content.Shared.GameTicking; using Content.Shared.GameTicking;
using Content.Shared.Input; using Content.Shared.Input;
using Content.Shared.Movement.Components;
using Content.Shared.Physics.Pull; using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components; using Content.Shared.Pulling.Components;
using Content.Shared.Rotatable; using Content.Shared.Rotatable;
@@ -34,6 +33,9 @@ namespace Content.Shared.Pulling
private readonly Dictionary<EntityUid, EntityUid> _pullers = private readonly Dictionary<EntityUid, EntityUid> _pullers =
new(); new();
private readonly HashSet<SharedPullableComponent> _moving = new();
private readonly HashSet<SharedPullableComponent> _stoppedMoving = new();
/// <summary> /// <summary>
/// If distance between puller and pulled entity lower that this threshold, /// If distance between puller and pulled entity lower that this threshold,
/// pulled entity will not change its rotation. /// pulled entity will not change its rotation.
@@ -49,6 +51,8 @@ namespace Content.Shared.Pulling
/// </summary> /// </summary>
private const float ThresholdRotAngle = 22.5f; private const float ThresholdRotAngle = 22.5f;
public IReadOnlySet<SharedPullableComponent> Moving => _moving;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
@@ -114,9 +118,19 @@ namespace Content.Shared.Pulling
_alertsSystem.ClearAlert(component.Owner, AlertType.Pulled); _alertsSystem.ClearAlert(component.Owner, AlertType.Pulled);
} }
public override void Update(float frameTime)
{
base.Update(frameTime);
_moving.ExceptWith(_stoppedMoving);
_stoppedMoving.Clear();
}
public void Reset(RoundRestartCleanupEvent ev) public void Reset(RoundRestartCleanupEvent ev)
{ {
_pullers.Clear(); _pullers.Clear();
_moving.Clear();
_stoppedMoving.Clear();
} }
private void OnPullStarted(PullStartedMessage message) private void OnPullStarted(PullStartedMessage message)
@@ -129,6 +143,16 @@ namespace Content.Shared.Pulling
RemovePuller(message.Puller.Owner); RemovePuller(message.Puller.Owner);
} }
protected void OnPullableMove(EntityUid uid, SharedPullableComponent component, PullableMoveMessage args)
{
_moving.Add(component);
}
protected void OnPullableStopMove(EntityUid uid, SharedPullableComponent component, PullableStopMovingMessage args)
{
_stoppedMoving.Add(component);
}
private void PullerMoved(ref MoveEvent ev) private void PullerMoved(ref MoveEvent ev)
{ {
var puller = ev.Sender; var puller = ev.Sender;
@@ -193,9 +217,6 @@ namespace Content.Shared.Pulling
return false; return false;
} }
// No leverage until this is tweaked more
if (player.IsWeightless(entityManager: EntityManager)) return false;
TryMoveTo(pullable, coords); TryMoveTo(pullable, coords);
return false; return false;