Revert "ctrl-rclick tweaks" (#7171)
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@@ -4,7 +4,6 @@ using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Alert;
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using Content.Shared.GameTicking;
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using Content.Shared.Input;
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using Content.Shared.Movement.Components;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Rotatable;
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@@ -34,6 +33,9 @@ namespace Content.Shared.Pulling
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private readonly Dictionary<EntityUid, EntityUid> _pullers =
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new();
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private readonly HashSet<SharedPullableComponent> _moving = new();
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private readonly HashSet<SharedPullableComponent> _stoppedMoving = new();
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/// <summary>
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/// If distance between puller and pulled entity lower that this threshold,
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/// pulled entity will not change its rotation.
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@@ -49,6 +51,8 @@ namespace Content.Shared.Pulling
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/// </summary>
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private const float ThresholdRotAngle = 22.5f;
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public IReadOnlySet<SharedPullableComponent> Moving => _moving;
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public override void Initialize()
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{
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base.Initialize();
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@@ -102,7 +106,7 @@ namespace Content.Shared.Pulling
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{
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if (args.Pulled.Owner != uid)
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return;
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_alertsSystem.ShowAlert(component.Owner, AlertType.Pulled);
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}
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@@ -114,9 +118,19 @@ namespace Content.Shared.Pulling
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_alertsSystem.ClearAlert(component.Owner, AlertType.Pulled);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_moving.ExceptWith(_stoppedMoving);
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_stoppedMoving.Clear();
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}
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public void Reset(RoundRestartCleanupEvent ev)
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{
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_pullers.Clear();
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_moving.Clear();
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_stoppedMoving.Clear();
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}
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private void OnPullStarted(PullStartedMessage message)
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@@ -129,6 +143,16 @@ namespace Content.Shared.Pulling
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RemovePuller(message.Puller.Owner);
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}
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protected void OnPullableMove(EntityUid uid, SharedPullableComponent component, PullableMoveMessage args)
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{
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_moving.Add(component);
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}
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protected void OnPullableStopMove(EntityUid uid, SharedPullableComponent component, PullableStopMovingMessage args)
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{
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_stoppedMoving.Add(component);
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}
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private void PullerMoved(ref MoveEvent ev)
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{
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var puller = ev.Sender;
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@@ -193,9 +217,6 @@ namespace Content.Shared.Pulling
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return false;
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}
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// No leverage until this is tweaked more
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if (player.IsWeightless(entityManager: EntityManager)) return false;
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TryMoveTo(pullable, coords);
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return false;
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