Make it possible to VV DamageableComponent's damage.
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@@ -30,6 +30,7 @@ namespace Content.Server.GameObjects
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[ViewVariables]
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public ResistanceSet Resistances { get; private set; }
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[ViewVariables]
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public IReadOnlyDictionary<DamageType, int> CurrentDamage => _currentDamage;
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private Dictionary<DamageType, int> _currentDamage = new Dictionary<DamageType, int>();
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