Make projectiles not hit crit mobs unless clicked on (#27905)
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@@ -10,12 +10,15 @@ using Content.Shared.Item;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Pointing;
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using Content.Shared.Projectiles;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Speech;
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using Content.Shared.Standing;
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using Content.Shared.Strip.Components;
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using Content.Shared.Throwing;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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namespace Content.Shared.Mobs.Systems;
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@@ -43,6 +46,7 @@ public partial class MobStateSystem
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SubscribeLocalEvent<MobStateComponent, TryingToSleepEvent>(OnSleepAttempt);
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SubscribeLocalEvent<MobStateComponent, CombatModeShouldHandInteractEvent>(OnCombatModeShouldHandInteract);
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SubscribeLocalEvent<MobStateComponent, AttemptPacifiedAttackEvent>(OnAttemptPacifiedAttack);
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SubscribeLocalEvent<MobStateComponent, PreventCollideEvent>(OnPreventCollide);
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}
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private void OnStateExitSubscribers(EntityUid target, MobStateComponent component, MobState state)
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@@ -175,5 +179,21 @@ public partial class MobStateSystem
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args.Cancelled = true;
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}
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private void OnPreventCollide(Entity<MobStateComponent> ent, ref PreventCollideEvent args)
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{
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if (args.Cancelled)
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return;
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if (IsAlive(ent, ent))
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return;
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var other = args.OtherEntity;
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if (HasComp<ProjectileComponent>(other) &&
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CompOrNull<TargetedProjectileComponent>(other)?.Target != ent.Owner)
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{
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args.Cancelled = true;
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}
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}
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#endregion
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}
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