DNA basics (#14724)

* DNA component

* Commit numba 2

* Added DNA into Station Records Computer

* commit numba 3

* commit numba 4

* Vomit also contain DNA component now

* fixed DNA field not clearing after scanning another item

* commit numba 10
Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes

* 11

* 12

* 14

* Added DNA guide entry

* FIX
This commit is contained in:
faint
2023-03-31 07:49:25 +03:00
committed by GitHub
parent dfcb7b3c97
commit 8b6996cbae
25 changed files with 173 additions and 9 deletions

View File

@@ -4,6 +4,7 @@ using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
@@ -377,6 +378,10 @@ namespace Content.Server.Nutrition.EntitySystems
component.ForceDrink = false;
args.Handled = true;
var comp = EnsureComp<ForensicsComponent>(uid);
if (TryComp<DnaComponent>(args.Args.Target, out var dna))
comp.DNAs.Add(dna.DNA);
}
private void AddDrinkVerb(EntityUid uid, DrinkComponent component, GetVerbsEvent<AlternativeVerb> ev)