Remove starvation damage (#9024)

* Remove starvation damage

* remove more

* Even more cleanup
This commit is contained in:
Rane
2022-06-27 00:08:08 -04:00
committed by GitHub
parent 8ba1c1f5e9
commit 8b699052d2
5 changed files with 0 additions and 62 deletions

View File

@@ -1,8 +1,4 @@
using Content.Server.Administration.Logs;
using Content.Shared.Alert; using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
using Content.Shared.Nutrition.Components; using Content.Shared.Nutrition.Components;
@@ -70,10 +66,6 @@ namespace Content.Server.Nutrition.Components
{ HungerThreshold.Starving, AlertType.Starving }, { HungerThreshold.Starving, AlertType.Starving },
}; };
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
public void HungerThresholdEffect(bool force = false) public void HungerThresholdEffect(bool force = false)
{ {
if (_currentHungerThreshold != _lastHungerThreshold || force) if (_currentHungerThreshold != _lastHungerThreshold || force)
@@ -173,21 +165,6 @@ namespace Content.Server.Nutrition.Components
if (_currentHungerThreshold != HungerThreshold.Dead) if (_currentHungerThreshold != HungerThreshold.Dead)
return; return;
// --> Current Hunger is below dead threshold
if (!_entMan.TryGetComponent(Owner, out MobStateComponent? mobState))
return;
if (!mobState.IsDead())
{
// --> But they are not dead yet.
_accumulatedFrameTime += frametime;
if (_accumulatedFrameTime >= 1)
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner, Damage * (int) _accumulatedFrameTime, true);
_accumulatedFrameTime -= (int) _accumulatedFrameTime;
}
}
} }
private void UpdateCurrentThreshold() private void UpdateCurrentThreshold()
@@ -196,12 +173,6 @@ namespace Content.Server.Nutrition.Components
// _trySound(calculatedThreshold); // _trySound(calculatedThreshold);
if (calculatedHungerThreshold != _currentHungerThreshold) if (calculatedHungerThreshold != _currentHungerThreshold)
{ {
var logManager = IoCManager.Resolve<IAdminLogManager>();
if (_currentHungerThreshold == HungerThreshold.Dead)
logManager.Add(LogType.Hunger, $"{_entMan.ToPrettyString(Owner):entity} has stopped starving");
else if (calculatedHungerThreshold == HungerThreshold.Dead)
logManager.Add(LogType.Hunger, $"{_entMan.ToPrettyString(Owner):entity} has started starving");
_currentHungerThreshold = calculatedHungerThreshold; _currentHungerThreshold = calculatedHungerThreshold;
HungerThresholdEffect(); HungerThresholdEffect();
Dirty(); Dirty();

View File

@@ -1,5 +1,4 @@
using Content.Shared.Alert; using Content.Shared.Alert;
using Content.Shared.Damage;
namespace Content.Server.Nutrition.Components namespace Content.Server.Nutrition.Components
{ {
@@ -50,10 +49,5 @@ namespace Content.Server.Nutrition.Components
{ThirstThreshold.Thirsty, AlertType.Thirsty}, {ThirstThreshold.Thirsty, AlertType.Thirsty},
{ThirstThreshold.Parched, AlertType.Parched}, {ThirstThreshold.Parched, AlertType.Parched},
}; };
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
} }
} }

View File

@@ -135,24 +135,9 @@ namespace Content.Server.Nutrition.EntitySystems
var calculatedThirstThreshold = GetThirstThreshold(component, component.CurrentThirst); var calculatedThirstThreshold = GetThirstThreshold(component, component.CurrentThirst);
if (calculatedThirstThreshold != component.CurrentThirstThreshold) if (calculatedThirstThreshold != component.CurrentThirstThreshold)
{ {
if (component.CurrentThirstThreshold == ThirstThreshold.Dead)
_adminLogger.Add(LogType.Thirst, $"{EntityManager.ToPrettyString(component.Owner):entity} has stopped taking dehydration damage");
else if (calculatedThirstThreshold == ThirstThreshold.Dead)
_adminLogger.Add(LogType.Thirst, $"{EntityManager.ToPrettyString(component.Owner):entity} has started taking dehydration damage");
component.CurrentThirstThreshold = calculatedThirstThreshold; component.CurrentThirstThreshold = calculatedThirstThreshold;
UpdateEffects(component); UpdateEffects(component);
} }
if (component.CurrentThirstThreshold == ThirstThreshold.Dead)
{
if (!EntityManager.TryGetComponent(component.Owner, out MobStateComponent? mobState))
return;
if (!mobState.IsDead())
{
_damage.TryChangeDamage(component.Owner, component.Damage, true);
}
}
} }
_accumulatedFrameTime -= 1; _accumulatedFrameTime -= 1;
} }

View File

@@ -167,13 +167,7 @@
# - Hunger TODO: eating on the floor and fix weird AI endless stomach # - Hunger TODO: eating on the floor and fix weird AI endless stomach
# - Thirst # - Thirst
- type: Hunger - type: Hunger
damage:
types:
Blunt: 2
- type: Thirst - type: Thirst
damage:
types:
Blunt: 2
- type: Barotrauma - type: Barotrauma
damage: damage:
types: types:

View File

@@ -46,13 +46,7 @@
soundHit: soundHit:
path: /Audio/Effects/hit_kick.ogg path: /Audio/Effects/hit_kick.ogg
- type: Hunger - type: Hunger
damage:
types:
Blunt: 2
- type: Thirst - type: Thirst
damage:
types:
Blunt: 2
# Organs # Organs
- type: InjectableSolution - type: InjectableSolution
solution: chemicals solution: chemicals