Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -9,7 +9,6 @@ using Content.Shared.Access;
using Content.Shared.Sandbox;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Placement;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
@@ -31,7 +30,7 @@ namespace Content.Server.Sandbox
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IConGroupController _conGroupController = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IConsoleShell _shell = default!;
[Dependency] private readonly IServerConsoleHost _host = default!;
private bool _isSandboxEnabled;
@@ -183,7 +182,7 @@ namespace Content.Server.Sandbox
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
_shell.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
}
private void SandboxSuicideReceived(MsgSandboxSuicide message)
@@ -194,7 +193,7 @@ namespace Content.Server.Sandbox
}
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
_shell.ExecuteCommand(player, "suicide");
_host.ExecuteCommand(player, "suicide");
}
private void UpdateSandboxStatusForAll()