Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,10 +0,0 @@
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.Network;
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namespace Content.Server.Interfaces.Chat
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{
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public interface IChatCommand : ICommand
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{
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void Execute(IChatManager manager, INetChannel client, params string[] args);
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}
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}
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@@ -5,7 +5,6 @@ using Content.Server.Mobs;
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using Content.Shared.Roles;
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using Content.Shared.Preferences;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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