Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,16 +1,16 @@
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#nullable enable
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.EntitySystems.StationEvents;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Localization;
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namespace Content.Server.Commands.StationEvents
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{
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[AdminCommand(AdminFlags.Server)]
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public sealed class StationEventCommand : IClientCommand
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public sealed class StationEventCommand : IConsoleCommand
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{
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public string Command => "events";
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public string Description => "Provides admin control to station events";
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@@ -27,11 +27,12 @@ namespace Content.Server.Commands.StationEvents
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private const string RunHelp =
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"run <eventName/random>: start a particular event now; <eventName> is case-insensitive and not localized";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (args.Length == 0)
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{
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shell.SendText(player, $"Invalid amount of arguments.\n{Help}");
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shell.WriteLine($"Invalid amount of arguments.\n{Help}");
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return;
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}
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@@ -56,14 +57,14 @@ namespace Content.Server.Commands.StationEvents
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case "run":
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if (args.Length != 2)
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{
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shell.SendText(player, $"Need 2 arguments, there were {args.Length}.\n{RunHelp}");
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shell.WriteLine($"Need 2 arguments, there were {args.Length}.\n{RunHelp}");
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break;
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}
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Run(shell, player, args[1]);
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break;
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default:
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shell.SendText(player, Loc.GetString($"Invalid events command.\n{Help}"));
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shell.WriteLine(Loc.GetString($"Invalid events command.\n{Help}"));
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break;
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}
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}
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@@ -76,7 +77,7 @@ namespace Content.Server.Commands.StationEvents
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? stationSystem.RunRandomEvent()
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: stationSystem.RunEvent(eventName);
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shell.SendText(player, resultText);
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shell.WriteLine(resultText);
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}
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private void Running(IConsoleShell shell, IPlayerSession? player)
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@@ -84,18 +85,18 @@ namespace Content.Server.Commands.StationEvents
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var eventName = EntitySystem.Get<StationEventSystem>().CurrentEvent?.Name;
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if (!string.IsNullOrEmpty(eventName))
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{
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shell.SendText(player, eventName);
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shell.WriteLine(eventName);
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}
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else
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{
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shell.SendText(player, Loc.GetString("No station event running"));
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shell.WriteLine(Loc.GetString("No station event running"));
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}
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}
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private void List(IConsoleShell shell, IPlayerSession? player)
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{
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var resultText = "Random\n" + EntitySystem.Get<StationEventSystem>().GetEventNames();
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shell.SendText(player, resultText);
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shell.WriteLine(resultText);
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}
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private void Pause(IConsoleShell shell, IPlayerSession? player)
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@@ -104,12 +105,12 @@ namespace Content.Server.Commands.StationEvents
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if (!stationEventSystem.Enabled)
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{
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shell.SendText(player, Loc.GetString("Station events are already paused"));
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shell.WriteLine(Loc.GetString("Station events are already paused"));
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}
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else
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{
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stationEventSystem.Enabled = false;
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shell.SendText(player, Loc.GetString("Station events paused"));
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shell.WriteLine(Loc.GetString("Station events paused"));
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}
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}
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@@ -119,19 +120,19 @@ namespace Content.Server.Commands.StationEvents
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if (stationEventSystem.Enabled)
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{
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shell.SendText(player, Loc.GetString("Station events are already running"));
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shell.WriteLine(Loc.GetString("Station events are already running"));
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}
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else
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{
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stationEventSystem.Enabled = true;
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shell.SendText(player, Loc.GetString("Station events resumed"));
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shell.WriteLine(Loc.GetString("Station events resumed"));
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}
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}
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private void Stop(IConsoleShell shell, IPlayerSession? player)
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{
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var resultText = EntitySystem.Get<StationEventSystem>().StopEvent();
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shell.SendText(player, resultText);
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shell.WriteLine(resultText);
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}
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}
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}
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