Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -6,8 +6,8 @@ using Content.Server.GameObjects.Components.Singularity;
using Content.Server.GameObjects.Components.PA;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -15,17 +15,17 @@ using Robust.Shared.IoC;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class StartSingularityEngineCommand : IClientCommand
public class StartSingularityEngineCommand : IConsoleCommand
{
public string Command => "startsingularityengine";
public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 0)
{
shell.SendText(player, $"Invalid amount of arguments: {args.Length}.\n{Help}");
shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}");
return;
}
@@ -41,7 +41,7 @@ namespace Content.Server.Commands
pacb.SetStrength(ParticleAcceleratorPowerState.Level1);
pacb.SwitchOn();
}
shell.SendText(player, "Done!");
shell.WriteLine("Done!");
}
}
}