Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,34 +1,35 @@
#nullable enable
#nullable enable
using System;
using System.Linq;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs.Speech;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Speech
{
[AdminCommand(AdminFlags.Fun)]
public class AddAccent : IClientCommand
public class AddAccent : IConsoleCommand
{
public string Command => "addaccent";
public string Description => "Add a speech component to the current player";
public string Help => $"{Command} <component>/?";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.AttachedEntity == null)
{
shell.SendText(player, "You don't have an entity!");
shell.WriteLine("You don't have an entity!");
return;
}
if (args.Length == 0)
{
shell.SendText(player, Help);
shell.WriteLine(Help);
return;
}
@@ -44,7 +45,7 @@ namespace Content.Server.Commands.Speech
{
msg += $"{compFactory.GetRegistration(s).Name}\n";
}
shell.SendText(player, msg);
shell.WriteLine(msg);
}
else
{
@@ -58,7 +59,7 @@ namespace Content.Server.Commands.Speech
}
catch (Exception)
{
shell.SendText(player, $"Accent {name} not found. Try {Command} ? to get a list of all appliable accents.");
shell.WriteLine($"Accent {name} not found. Try {Command} ? to get a list of all appliable accents.");
return;
}
@@ -66,7 +67,7 @@ namespace Content.Server.Commands.Speech
try
{
var comp = player.AttachedEntity.GetComponent(type);
shell.SendText(player, "You already have this accent!");
shell.WriteLine("You already have this accent!");
return;
}
catch (Exception)