Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,8 +1,8 @@
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#nullable enable
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -11,22 +11,22 @@ using Robust.Shared.IoC;
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namespace Content.Server.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public class SetAnchorCommand : IClientCommand
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public class SetAnchorCommand : IConsoleCommand
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{
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public string Command => "setanchor";
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public string Description => "Sets the anchoring state of an entity.";
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public string Help => "setanchor <entity id> <value (optional)>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length == 0 || args.Length > 2)
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{
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shell.SendText(player, "Invalid number of argument!");
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shell.WriteLine("Invalid number of argument!");
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return;
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}
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if (!int.TryParse(args[0], out var id))
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{
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shell.SendText(player, "Invalid argument specified!");
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shell.WriteLine("Invalid argument specified!");
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return;
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}
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@@ -36,7 +36,7 @@ namespace Content.Server.Commands
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if (!entityManager.TryGetEntity(entId, out var entity) || entity.Deleted || !entity.TryGetComponent(out PhysicsComponent? physics))
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{
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shell.SendText(player, "Invalid entity specified!");
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shell.WriteLine("Invalid entity specified!");
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return;
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}
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@@ -44,7 +44,7 @@ namespace Content.Server.Commands
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{
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if (!bool.TryParse(args[1], out var value))
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{
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shell.SendText(player, "Invalid argument specified!");
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shell.WriteLine("Invalid argument specified!");
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return;
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}
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