Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,8 +1,8 @@
#nullable enable
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
@@ -11,22 +11,22 @@ using Robust.Shared.IoC;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Debug)]
public class SetAnchorCommand : IClientCommand
public class SetAnchorCommand : IConsoleCommand
{
public string Command => "setanchor";
public string Description => "Sets the anchoring state of an entity.";
public string Help => "setanchor <entity id> <value (optional)>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length == 0 || args.Length > 2)
{
shell.SendText(player, "Invalid number of argument!");
shell.WriteLine("Invalid number of argument!");
return;
}
if (!int.TryParse(args[0], out var id))
{
shell.SendText(player, "Invalid argument specified!");
shell.WriteLine("Invalid argument specified!");
return;
}
@@ -36,7 +36,7 @@ namespace Content.Server.Commands
if (!entityManager.TryGetEntity(entId, out var entity) || entity.Deleted || !entity.TryGetComponent(out PhysicsComponent? physics))
{
shell.SendText(player, "Invalid entity specified!");
shell.WriteLine("Invalid entity specified!");
return;
}
@@ -44,7 +44,7 @@ namespace Content.Server.Commands
{
if (!bool.TryParse(args[1], out var value))
{
shell.SendText(player, "Invalid argument specified!");
shell.WriteLine("Invalid argument specified!");
return;
}