Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,8 +1,8 @@
#nullable enable
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -11,12 +11,12 @@ using Robust.Shared.Prototypes;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Mapping)]
public class RemoveExtraComponents : IClientCommand
public class RemoveExtraComponents : IConsoleCommand
{
public string Command => "removeextracomponents";
public string Description => "Removes all components from all entities of the specified id if that component is not in its prototype.\nIf no id is specified, it matches all entities.";
public string Help => $"{Command} <entityId> / {Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var id = args.Length == 0 ? null : string.Join(" ", args);
var entityManager = IoCManager.Resolve<IEntityManager>();
@@ -32,7 +32,7 @@ namespace Content.Server.Commands
{
if (!prototypeManager.TryIndex(id, out EntityPrototype prototype))
{
shell.SendText(player, $"No entity prototype found with id {id}.");
shell.WriteLine($"No entity prototype found with id {id}.");
return;
}
@@ -68,7 +68,7 @@ namespace Content.Server.Commands
}
}
shell.SendText(player, $"Removed {components} components from {entities} entities{(id == null ? "." : $" with id {id}")}");
shell.WriteLine($"Removed {components} components from {entities} entities{(id == null ? "." : $" with id {id}")}");
}
}
}